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Changes to Vehicles and SPGs in Update 1.13


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Community #1 Posted 21 June 2021 - 02:01 PM

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We’re introducing new features for both SPGs and their opponents.

The full text of the news item

luciffer #2 Posted 21 June 2021 - 02:08 PM

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let us see what changes 

Edited by luciffer, 21 June 2021 - 02:09 PM.


ErwinRommel45 #3 Posted 21 June 2021 - 02:14 PM

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Although you won’t be able to pinpoint the location of artillery to within one meter, this feature will still enable you to better plan your battle strategy.

And while they will now be much easier to spot, competent SPG players should already be planning to change positions after a shot. Even if the opponent has seen your tracer, it doesn't mean you need to stick around to get caught!

 

WG is abusing bad crack in their dev office, how about really start to improve the game, starting with autistic maps, broken down MM , unplayable low-mid-high tier games. 

 

Can you start doing things you are paid to do?

 

Also our ticket team can't set straight 1 normal ticket and handle it like real employees. Even a "specialist" team was mentioned in the ticket, but sadly we all know you don't really have any kind of "specialist" other than marketing experts employed.

 

I can smell something really rotten from WG backyard, and I think it's all those good decisions started spoiling and they indeed smell awful. 

 

*A saddened player

 



Maltratatoru #4 Posted 21 June 2021 - 02:16 PM

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It seems that it was too hard for WG to merge the new sound detection with the sixth sense . GG.

Sergeant_Bruno #5 Posted 21 June 2021 - 02:24 PM

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Not tested but it sound like another arty nerf which is packed in a "we make things better" way ...

Metallic_Monk #6 Posted 21 June 2021 - 02:26 PM

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When it comes to arta shells, based on what i saw when Mr.Nix tested it, and only at tier X, its a nerf for big guns, shoot as much ap and alt he shells as you want at me, ill be glad, When it comes to Obj 261, then we can talk about buff, this arta will be even more dangerous than it was, and we will se more object then before.

 

As for the rest, we need to wait, real testing will be on real servers, as allways (i guess thats why it takes forever to make any sensible adjustments).



teriaksu #7 Posted 21 June 2021 - 02:26 PM

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What I can tell you for sure is that I'd rather have my Maus commander grind the concealment skill (as pointless as it would be) over this... 7th Sense...

 

( ... a skill that should have been INCLUDED in the 6th Sense for all commanders)

 

 

Nicely done, WG, the community is happy you take our feedback into consideration   /s


Edited by teriaksu, 21 June 2021 - 02:27 PM.


Ricky_Rolls #8 Posted 21 June 2021 - 02:27 PM

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Clearly not enough, why the hell did you have to buff the non-stun shells dmg? Like hitting a t10 for 1/4 of it's life isn't enough or something? Since you don't want to limit them to 1 per team, why wouldn't you just break their legs once and for all? It's by far the most frustrating and unfair class to "play" against, not even talking to what kind of players mostly play those things.

SidewalkOfPain #9 Posted 21 June 2021 - 02:31 PM

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If this were a performance issue, the nerf to arty would be understandable. But arty isn't a problem, because it is op, arty is a problem due to the gameplay mechanics. These mechanics were slightly changed, but the underlying issue remains that arty is a factor that doesn't reward good players or punishes bad players.

 

Arty just punishes you for playing. So yeah, great mechanic, 10/10, please keep it in the game.



Maltratatoru #10 Posted 21 June 2021 - 02:45 PM

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View PostSidewalkOfPain, on 21 June 2021 - 02:31 PM, said:

If this were a performance issue, the nerf to arty would be understandable. But arty isn't a problem, because it is op, arty is a problem due to the gameplay mechanics. These mechanics were slightly changed, but the underlying issue remains that arty is a factor that doesn't reward good players or punishes bad players.

 

Arty just punishes you for playing. So yeah, great mechanic, 10/10, please keep it in the game.

Just wait for the "yOu dOn'T kNoW hOw tO pLaY ArTy sAfE" comments.



robbhudd #11 Posted 21 June 2021 - 02:45 PM

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What a crock, i play arty as well as other classes, they are not OP just need limiting to 1 per team. if anything the clown cars should be nerfed the F out off, oh i forgot they have lolol what a joke, 150mm shell just bends a wheel lolol

 



SlyMeerkat #12 Posted 21 June 2021 - 02:53 PM

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This is good

Psticide #13 Posted 21 June 2021 - 03:11 PM

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in world of warships when they changed the carriers they gave every player the choice if they wanted all xp invested into carriers back as free xp and all credits back , so here i am, demanding all my xp , crew xp and credits for ammo n equipment on my arty back!

 

u should do the same as warships if u had any honor, but the tanks department has zero honor and this is already the third time u mess around with all spgs i have in my garage and it wont even be the last time cause u gonna mess it up again as undeniable proven track record

 

not to mention u are planning to add further 30% HE damage nerf in the next new system as seen on the test server ... dispicable , give me my xp and credit back NOW! i have no faith u will get it right so just gimme my stuff back thanks


Edited by Psticide, 21 June 2021 - 03:45 PM.


gunslingerXXX #14 Posted 21 June 2021 - 03:35 PM

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M44 nerf?

Ricky_Rolls #15 Posted 21 June 2021 - 03:54 PM

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I suspect it won't change much, since the non-stun shell deals more dmg than the ones we have atm. Making them completely irrelevant would have been a way better choice.

7thNighthawk #16 Posted 21 June 2021 - 04:19 PM

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@Ricky_Rolls: I tried them on the test server and I would argue that the "high" damage shell does way less damage on average since the splash is way lower and actually requires direct hits to make a difference. On a non pen those 80ish alpha advantage get cut down considerably while you don't get assists through stun.

 

TLDR: I think stun shells will still be the king and arties will be just as annoying to play against when you get two or three of them in a game.


Edited by 7thNighthawk, 21 June 2021 - 04:19 PM.


Ricky_Rolls #17 Posted 21 June 2021 - 04:33 PM

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Well thank god they reduced the splash, i tested them as well, and i managed to deal 714 to the front of a wz 5a with the GC, this is just dumb.

Gremlin182 #18 Posted 21 June 2021 - 05:02 PM

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I have 196 standard tanks in the garage and doubt I have intuition skill on more than a couple.

Even with the lack of loader skills Intuition seemed almost useless.

 

So now we have an update that makes Intuition really useful.

We also have this sound detection perk for commanders.

I doubt we will get that for free but its possible some time in the future we will get sixth sense as an automatic ability.

Then there is the possibility of crew 2.0.

 

Loads of doubt and uncertainty so I want the new Intuition skill but not about to retrain loads of crews to get it.

I am probably going to abandon any attempt to buy the remaining SPGs in the game its not going to be worthwhile.

The  more mobile lower tier SPGs will be fine you can relocate after each shot.

The Huge sluggish ones that really have no place being in the game seem pointless now.

Who wants to pay out six million credits for a tier 10 SPG which will be spotted every time it fires will never be able to relocate as that takes far to long and moving means being useless to your team until you get to a new spot.

As a bonus SPGs get 2 new kinds of ammo one of which they will not use.

 

Wondering how many patches it will be before SPGs become an offboard asset and us old SPG players will have some sort of command tank to call in barrages.

That's just crazy enough to work

 



saxsan4 #19 Posted 21 June 2021 - 05:03 PM

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View PostSergeant_Bruno, on 21 June 2021 - 01:24 PM, said:

Not tested but it sound like another arty nerf which is packed in a "we make things better" way ...

good, arty spoils the game



Duckoe #20 Posted 21 June 2021 - 05:25 PM

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For the alternative shell it says "causes damage to internal modules and crew upon penetration" can I conclude from this it does not do so upon non penetrations?




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