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Sandbox Crew 2.0 - Second Iteration


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HeatResistantBFG #1 Posted 19 July 2021 - 02:04 PM

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Hey Tankers!

Please leave your thoughts and feedback on the second iteration of the Crew 2.0 Sandbox here!

 

For reporting bugs or technically issues, please go HERE

Thanks

 

 



TijgernootTank #2 Posted 19 July 2021 - 02:10 PM

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U would think when analize the feedback , crew 2.0 would been cancelled .

Now to still push this through even though there are more urgent matters to work on , it is WG own decision and need not be suprised it this leads to another truckload of players leaving this game .



Zmago5000 #3 Posted 19 July 2021 - 02:12 PM

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Leogust #4 Posted 19 July 2021 - 02:13 PM

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Ignore all the "cancel" community, they hate everything. We need a crew rework since its outdated.

Keep up the work! 



RedJester #5 Posted 19 July 2021 - 02:16 PM

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View PostTijgernootTank, on 19 July 2021 - 01:10 PM, said:

U would think when analize the feedback , crew 2.0 would been cancelled .

Now to still push this through even though there are more urgent matters to work on , it is WG own decision and need not be suprised it this leads to another truckload of players leaving this game .

I think it was skill who said they've already put too much work, time, resources, effort into it to abandon it now and they will tell us we approve etc and push it through whether we like it or not. 70% of us are gonna love it, I am sure!!! :trollface::bajan::hiding::facepalm:



Battleship_Nagato #6 Posted 19 July 2021 - 02:20 PM

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Can we get a poll here? Oh also. No thank you. Which percentage of players will love this thing I wonder, according to your soviet statistics.

Truntea #7 Posted 19 July 2021 - 02:23 PM

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Still looks awful.

I hope it gets shot down a second time.



Kill_Broccoli #8 Posted 19 July 2021 - 02:23 PM

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View PostLeogust, on 19 July 2021 - 02:13 PM, said:

Ignore all the "cancel" community, they hate everything. We need a crew rework since its outdated.

 

No we don't. The only things we need is sixth sense baseline for everyone and a standardize crew layout within a line, no more 4 to 6 to 5 nonsense, and the newest lines are all already done like this.

This new system is just a more complicated and convoluted than what we have now.



Deadliest_Catch #9 Posted 19 July 2021 - 02:24 PM

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Ah sh... Here we go again.

 

Also...

 

All you had to do was to follow the damn feedback, WG!



nieriusas_LTU #10 Posted 19 July 2021 - 02:26 PM

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[content removed]

 


Edited by L3gionaire, 20 July 2021 - 06:47 AM.
Be respectful


hall0s_Smurf #11 Posted 19 July 2021 - 02:29 PM

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Why won't you just scrap this bad and complicated rework for good and do the same as you have done with equipment 2.0.

Add new useful skills, rework useless skills, make six sense for free. Job done. 



AngryObnoxiousOtter #12 Posted 19 July 2021 - 02:32 PM

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With an 11yr old game, when you try to appeal to new players by screwing over old players, you're doomed.   

nieriusas_LTU #13 Posted 19 July 2021 - 02:34 PM

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[edited]

No reason to post anything in this worthless thread because our feedback means absolutely nothing.

 

WG did and will always do what is the best for THEM and not for the game or it's players...

 

Crew 2.0 is absolute tragedy... 


Edited by L3gionaire, 20 July 2021 - 06:49 AM.
Do not discuss moderation and sanctions


Geno1isme #14 Posted 19 July 2021 - 02:35 PM

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Only real fix seems to be for 0-skill crews. Other than that, some issues have been toned down a little (XP-Loss, Elite Progression, Instructors), but not solved at all. Skills are still very unbalanced. You're adding legacy artifacts right at the start (the three free "base" skills). No mention about merging crews.

 

Can hardly call that an improvement at all, and not even close to acceptable.

 


Edited by Geno1isme, 19 July 2021 - 02:36 PM.


Blasted_Off #15 Posted 19 July 2021 - 02:39 PM

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Noone wants this. Its just overcomplicated and super unfair for new players with starter crews, at least now veterans need to run like 4 crews for each tank, now they can just have 1 completely busted crew for most of their tanks and new players can just go and eat kaku !! Also f*** this instructor bs. Seriously most of my decent crews with 3 or 4 skills are mostly the "special" members, so ye i guess i can just go and f myself. I dont have that much time to get decent crews.

And yeah the voice overs for the crews are busted AF. I like hearing chuck norris or daki commanders talk since i am tired of the default ones.



Lube_O_Clock #16 Posted 19 July 2021 - 02:42 PM

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Yay! Testing!

feies_vlad #17 Posted 19 July 2021 - 02:42 PM

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Ah yes, barely any "good" changes from the first iteration nice, Also, looks like f2p players can still go "beep" themselfs since crew retrain cost for credits is not changed ATALL from the first iteratioon. And you still lose alot of xp to retrain a crew. NICE, can't wait for that moment when WG will shove this down our throats no mater if it's still garbage...:facepalm:
I like this btw KEKW "Compared to the first test, the cost of retraining a crew for gold and credits remains the same. However, we took your feedback into account, so when retraining a crew for credits or for free, the crew will lose less XP:" 
So what WG wants to say, you will still need to pay 4+ more times to retrain a good crew for credits if you are f2p than you have to with the current crew we have, NICE. And still lose alot of crew xp anyway, COOL. Can't wait to not be able tor retrain any crews because of how absurd the retraining costs for credits are and how much crew xp you still lose with each retrain. YEP

Edited by feies_vlad, 19 July 2021 - 03:01 PM.


felesmiki #18 Posted 19 July 2021 - 02:42 PM

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First look it looks better, can't say anything else till I can test it, but I believe it will have the same problem as before, now you won't have special voice lines depending on the commanders (female voices, or cc commanders, or Chuck Norris, or even the special iterations the offspring crew has)

 

Is this addressed somewhat? 



GodTank2 #19 Posted 19 July 2021 - 02:43 PM

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View PostBlasted_Off, on 19 July 2021 - 04:39 PM, said:

Noone wants this. Its just overcomplicated and super unfair for new players with starter crews, at least now veterans need to run like 4 crews for each tank, now they can just have 1 completely busted crew for most of their tanks and new players can just go and eat kaku !! Also f*** this instructor bs. Seriously most of my decent crews with 3 or 4 skills are mostly the "special" members, so ye i guess i can just go and f myself. I dont have that much time to get decent crews.

And yeah the voice overs for the crews are busted AF. I like hearing chuck norris or daki commanders talk since i am tired of the default ones.

 

The current system is even more unfair for new players lol.



Cabouse1337 #20 Posted 19 July 2021 - 02:44 PM

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Please wargaming can you stop ignoring your community the only real thing the community wants for an update to the crew is that sixth sense is not a skill and actually just a feature in the game it means that both new and veteran players are on an even playing field  with the exception obviously of time spent in the game. You have it in world of warships and it works well in world of war ships. Also the removal of the pay to win element from the previous iteration you should not be able to boost your crew infinitly.




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