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Update 1.14 CT2 - Field Modification - General Feedback

Update1.14 CommonTest FieldModification

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Dwigt #1 Posted 19 July 2021 - 04:04 PM

    Second Lieutenant

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Commanders,

 

Please discuss here

General concept  how you think it will impact the game

Different types of modifications (standard, dual, special)

Comparison Window Improvement
​Upcoming Improvements

 

Due to the nature of the feature, and in order to get more accurate feedback we created specific threads with polls where you will be able to discuss specific tanks, types and classes and provide your feedback and suggestions. 

 

Update 1.14 CT2 - Field Modification Poll - Light Tanks Modifications
Update 1.14 CT2 - Field Modification Poll - Medium Tanks Modifications
Update 1.14 CT2 - Field Modification Poll - Heavy Tanks Modifications

Update 1.14 CT2 - Field Modification Poll - Tank Destroyers Modifications

Update 1.14 CT2 - Field Modification Poll - SPGs Modifications

 

Bug and Technical Issues

 

Roll out!



michaltank #2 Posted 22 July 2021 - 02:21 PM

    Corporal

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So this will be implemented in the next patch! Wow, that was fast!

 

Would be good to test field modifications and crew 2.0 together before both are released to see how ridiculous tank builds you can have. Introduction of bond turbo makes me to think twice about the capability of WG to balance this game.



Puszka_Drynia #3 Posted 22 July 2021 - 02:28 PM

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POPULAR

Why. What for? Who are those people obsessed with "Vehicle Role" and are forcing us into it. Why is it turning into Tank Tuning game. Boosts, upgrades etc. instead of new maps and modes.

Get rid of those people.



Denton_0451 #4 Posted 22 July 2021 - 02:35 PM

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Ah I see that 107% of the playerbase approved the Sandbox test.

Alex_steel_45 #5 Posted 22 July 2021 - 02:40 PM

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More nerds features! I am agreed.  

Game is too simplistic and stupid.

Make it a bit smart!



Dwigt #6 Posted 22 July 2021 - 02:46 PM

    Second Lieutenant

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View PostDenton_0451, on 22 July 2021 - 02:35 PM, said:

Ah I see that 107% of the playerbase approved the Sandbox test.

It was 70% globally yes, but we want to make sure that the implementation goes smoothly without breaking the game balance.

 

View Postmichaltank, on 22 July 2021 - 02:21 PM, said:

So this will be implemented in the next patch! Wow, that was fast!

 

Would be good to test field modifications and crew 2.0 together before both are released to see how ridiculous tank builds you can have. Introduction of bond turbo makes me to think twice about the capability of WG to balance this game.

That would be ideal but unfortunately Crew 2.0 addition is not confirmed yet. There will always be new additions to the game and big changes are coming too. We understand how they could affect the game balance but it will take time, testing data and feedback to rebalance all aspects of the game. We are continuously working on that. 

 

It may be the first time that we use polls, on the forums to gather your feedback. We are interested in hearing your opinion and feedback regarding all the aspects of the new feature. 

Thank you in advance!



Enco996 #7 Posted 22 July 2021 - 02:46 PM

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Need for Tanks: Hot Fiesta cant wait.

Linsanity2015 #8 Posted 22 July 2021 - 02:49 PM

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First crew, now this. Good news just keep rolling in. I was hoping you forgot about this nonsense.

LordMatrix_ #9 Posted 22 July 2021 - 02:53 PM

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Common Test servers are offline.

TijgernootTank #10 Posted 22 July 2021 - 02:55 PM

    Warrant Officer

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To keep work on this in combination with crew 2.0 is just utterly insane .

Its just amazing really .

By creating so much extra disbalance in the game , what to say .

More and more its just baffling all these improvements , but it is to be expected we will see the effect in player numbers soon after its implemented .

Just dont know what to say anymore and wonder more and more why i keep waste time on the forum , i just keep doing it .

Im really worried about the state of the game that is to be and the level of competence in WG is dropping to really low level by now .

Why is Recon not fixed by now , is everybody on holiday ??

 

 



xx984 #11 Posted 22 July 2021 - 03:00 PM

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Some of them really make no sense,

 

For example FV4005 Breech tweaking. +15% aiming circle size after firing, or -15% Does not matter on a tank with a 23-24 second reload so that part of the modification is pointless, not a positive, nor a downside


Edited by xx984, 22 July 2021 - 03:01 PM.


DonkeyPowerForever #12 Posted 22 July 2021 - 03:01 PM

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I just think i give up now. You keep adding clicking in the garage. No try to make the main game better. 

Every change you make on crew equitment, you have to change 350 tanks/crews... Just feeling like a waste of time and when you finally is ready to play, you get in as low tier and is wortless anyway.

But have fun there and call me, when you start to fix the main game.



little_big_father #13 Posted 22 July 2021 - 03:08 PM

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"Join the common test and share your feedback! I would if the servers were online lmao

SimIsMalding #14 Posted 22 July 2021 - 03:14 PM

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View PostDonkeyPowerForever, on 22 July 2021 - 03:01 PM, said:

Every change you make on crew equitment, you have to change 350 tanks/crews...

 

M8 lets be real here please in the last 1000 battles you have played 22 Tanks for more than 10 Battles. And the top 10 of these is mostly lowtier and SPG. You dont have to change 350 tanks and their crews, you have to change a few at the time if you want to play with them. And neither Equip 2.0 nor Field Mod make you do anything if you just want to play as you are.



FafnirDK989 #15 Posted 22 July 2021 - 03:15 PM

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So when is the common test server available? i wish they would have given us a time in the announcement

teriaksu #16 Posted 22 July 2021 - 03:16 PM

    Corporal

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players : Crew 2.0 will make tanks overpowered


WG: k

 

 

 

players : Field Modification will make tanks overpowered 


WG: k

 

 

 

 

players : Crew 2.0 in combination with Field Modification will break the balance of the game ( and that's easy to see). You guys should do a test with both modifications active


WG: "That would be ideal, but unfortunately..." 
 

 

 

 

So, unfortunately.... I feel like I want to say it over and over and over again... wallet closed


 



Trambaan #17 Posted 22 July 2021 - 03:17 PM

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View PostDwigt, on 22 July 2021 - 02:46 PM, said:

It was 70% globally yes, but we want to make sure that the implementation goes smoothly without breaking the game balance.

 

I think you messed up the HE change fantasy poll with this one...



snowlywhite #18 Posted 22 July 2021 - 03:18 PM

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well, given that I'm probably around the 70% that give "positive feedback"... how about I don't give you another opportunity to twist my vote?

 

also... balancing around test server? Who's the genius who thought about that? Like... who plays seriously on the test server?

 

anyway, I have to thank WG for the opportunity to explore other games in the mean time.



PhatViking #19 Posted 22 July 2021 - 03:21 PM

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it's a stupid feature

 

it's just getting stupid complex:

 - crew

 - equipment

 - bond equipment

 - bounty equipment

 - bounty equipment upgraded by credits

 - bonus equipment slot

 - consumables 

 - premium consumables

 - directives

 

and now... field modification? where does the madness end? Please stop it. And while you're at it please also remove directives. Should also remove improved/bounty equipment but that ship has probably already sailed 



Archon_Dark #20 Posted 22 July 2021 - 03:26 PM

    Lance-corporal

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Another useless thing added to the other useless things that you try to force feed us lately,listen to your player base and focus on the real problems of the game coz the future will be dark and pennyless.......





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