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Developer Diaries: American Yoh Tanks


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Galaxy_class #41 Posted 15 September 2021 - 05:30 PM

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Interesting idea. Might save on repair kit usage. I’m wondering how this will work with Improved Hardening and track health field mods too. 

Lokomotiv #42 Posted 15 September 2021 - 05:40 PM

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Chieftain line when can we see that? Tanks that actually existed...

neutrophil #43 Posted 15 September 2021 - 05:41 PM

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This Yu-Gi-Oh nonsense looks really out of place in World of Tanks.

 

Can't you add a historical line of vehicles for once?


Edited by neutrophil, 15 September 2021 - 05:42 PM.


gunslingerXXX #44 Posted 15 September 2021 - 05:41 PM

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Glad I won't be driving such a thing in real life. Those turret positions look really, really, really tight spaces!

L0rd_0f_War #45 Posted 15 September 2021 - 05:47 PM

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Balance. I doubt we'll see any from this line, but I hope these aren't broken/OP like the VZ/T56. The double track gimmick is okay, but it should be better balanced than a mere 30% speed reduction. The secondary track should only allow limited movement (just to get back in cover) with a max speed of 10KM/h. I also don't like the overly armoured narrow turrets and good hull armour. I wonder if these will have crazy high DPM (I hope not). The only plus for now is that none of these have been stated to have an auto-loader.

Ubervold #46 Posted 15 September 2021 - 05:50 PM

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Help me Jeebus... :confused:

DIREWOLF75 #47 Posted 15 September 2021 - 05:59 PM

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View Postleggasiini, on 15 September 2021 - 03:08 PM, said:

View Postxx984, on 15 September 2021 - 03:59 PM, said:

Why does every new line need a gimmick now, Sure new mechanics can be fun but we don't need them EVERY. SINGLE. TIME. The last time we got a normal line that didn't have some sort of mechanic or gimmick was the 60tp IIRC. 

And look at it now - the 60TP is still a very popular line that isn't exactly breaking gameplay or anything. Then you have the Rinoceronte which literally has gimmick on top of gimmicks, yet it ended up being an utter failure and nobody plays it. You don't need gimmicks to have interesting, unique lines. At least these tanks don't have autoloaders/autoreloaders or anything, so that's at least something, but still...

 

I don't have the upper tiers of Italian heavies, but the tier 8 has actually become one of my more liked tanks, as long as you don't end up alone, so you can go full burst when you get a good target, it can work wonders.

While the 60TP, no matter how i play it, i get "meh" results.   I mean seriously, i have better top damage with the Manticore light than with the 60TP...   And the average XP with it is only as high as it is because i got several lucky matches with it raising the average, where absolutely no real skill was involved.



xx984 #48 Posted 15 September 2021 - 06:48 PM

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View PostDIREWOLF75, on 15 September 2021 - 04:59 PM, said:

 

I don't have the upper tiers of Italian heavies, but the tier 8 has actually become one of my more liked tanks, as long as you don't end up alone, so you can go full burst when you get a good target, it can work wonders.

While the 60TP, no matter how i play it, i get "meh" results.   I mean seriously, i have better top damage with the Manticore light than with the 60TP...   And the average XP with it is only as high as it is because i got several lucky matches with it raising the average, where absolutely no real skill was involved.

The tier 8 and tier 9 Italian heavies are pretty okay tbh. But there's no denying the Tier 10 is terrible, Which imo is the main focus on any tech tree.



bugap91 #49 Posted 15 September 2021 - 07:01 PM

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View PostCommunity, on 15 September 2021 - 01:08 PM, said:

Several new American vehicles, the Yoh tanks, well soon be sent to the Supertest. Check out our latest developer diary for a sneak peek at the newcomers and their entirely new mechanic.
<a href="https://worldoftanks.eu/en/news/general-news/dev-diaries-yoh-tanks/">The full text of the news item</a>

Cant wait, I actually like it.Good work WG, keep it up!:medal:

18:06 Added after 4 minute

View PostDwigt, on 15 September 2021 - 02:44 PM, s

 

Some of them have a weird appearance at first but believe or not those tanks existed on paper!

 

I like em, bring em up! :izmena::medal:


Edited by bugap91, 15 September 2021 - 07:06 PM.


CIRLU #50 Posted 15 September 2021 - 07:17 PM

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link for video is broken ? there's a big empty space in the article

Valkyros #51 Posted 15 September 2021 - 07:30 PM

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So many tanks that actually existed and fought in ww2 that aren't implemented in the game but at this point even complaining.... There is no reason to even try. Pitty to see a game with such good potential go to waste.


Edited by Valkyros, 15 September 2021 - 07:32 PM.


zentor #52 Posted 15 September 2021 - 07:38 PM

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I think it would only be fair to grant this new track feature to other tanks that have 4 tracks too. AE Phase 1 and Obj. 279 still would be able to move with 1 or 2 tracks destroyed (not both destroyed on the same side). Same happened to IS-3A when autolreloaders came and also to STB-1 when hydropneumatic suspension came - you gave them the new feature they were intended to have but wasnt in the game when those tanks first came to the game.

SHADOWxKILLERXD #53 Posted 15 September 2021 - 07:38 PM

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I think this system should be added for all other tanks too


megatronn_invader #54 Posted 15 September 2021 - 08:00 PM

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You could already improve an obsolete tank a bit, such as the (Japanese oho) is a real garbage, instead of taking better and better tanks, what do we do with these?

Gremlin182 #55 Posted 15 September 2021 - 08:02 PM

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Ok some new American tanks now I know which Blueprints to build up.

Thanks



Snaques #56 Posted 15 September 2021 - 08:18 PM

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View Postmegatronn_invader, on 15 September 2021 - 08:00 PM, said:

You could already improve an obsolete tank a bit, such as the (Japanese oho) is a real garbage, instead of taking better and better tanks, what do we do with these?

They used to be competitive, but everyone hated them so they got nerfed. Now you think everyone was wrong and WG needs to listen to you?!?

 

Also, changing old tanks doesn't really create new content which is the whole point of new tech trees. You need to provide new content to experienced players who already tried every tank and in a game that is older than 11? years there are a lot of those.


Edited by Snaques, 15 September 2021 - 08:18 PM.


Homer_J #57 Posted 15 September 2021 - 09:36 PM

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View PostCIRLU, on 15 September 2021 - 07:17 PM, said:

link for video is broken ? there's a big empty space in the article

 

Works for me.  Possible browser issue?

 

You could try the direct link https://www.youtube....h?v=y8LAAMLmbLQ



Ze_Uber_Derper #58 Posted 15 September 2021 - 09:48 PM

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When are we gonna get any info on crew layout for those tanks? I would like to have a crew ready when they drop.

Shadow5x #59 Posted 15 September 2021 - 10:12 PM

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Japanese TD's bye bye... F

 

The hull down meta is getting really out of hand after the HE nerf and now this, plus more silly gimmicks lol

Will this track thing come to the T95, AE Phase I and Object 279 e? All this tanks have more than 2 tracks, also what about the BT line or Lorraine 40t and M56 Scorpion? They also should be able to move detracked if we follow this logic but ok...

We ask for the ebr full stop after destroying wheels and you guys add this, are you fr!?

 

Just shoot one of these that the other one will bend and break in half with the turret weight :teethhappy: it will become one headless chicken

 

We all going to stop playing after 2.0 crew so meh, gg hf


Edited by Shadow5x, 15 September 2021 - 11:18 PM.


Stig_Stigma #60 Posted 15 September 2021 - 11:10 PM

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Good. They look cool. I also want more diverse game play...

 

Would like for WG to implement mines for some light tanks. Like they could have a lot of speed and a high cammo and the only tool is the setting of mines... no gun, or just a gun with bad pen and low dpm.






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