What's your efficiency rating?
HendrikZ
21 Jan 2012
RustyGalloway, on 21 January 2012 - 08:35 PM, said:
I totally see your point.
But this pretty much renders any "simple" statistics "worthless". No readily available statistics will take these aspects into account. Based on what we can get from battle statistics as things are now, my opinion is that this efficiency calculator gives us the best possible representation of player skill.
But this pretty much renders any "simple" statistics "worthless". No readily available statistics will take these aspects into account. Based on what we can get from battle statistics as things are now, my opinion is that this efficiency calculator gives us the best possible representation of player skill.
Thank you
It is the closest one to beeing useful I have seen so far too.
But it could be improved alot by either making it more complex(unlikely because we dont have enough stats from WG for that) or simply waiting till we get a higher amount of samples.
The higher amount of samples would lessen the significance of most of my arguments alot.(also unlikely to happen because the number needed would exceed the average players grinding endurance)
An idea would be to simply not count lower tiers in this rating and only allow this rating to be done at samplerates like 2k battles at tier8+.
This should increase accuracy alot.
RainbowDash_GER
21 Jan 2012
People saying that Emu has the high efficiency rating because he has high tiers only (or almost) should stop talking like that because you can reach the same efficiency with lower tier tanks due to less competetiveness of your enemy team so that it's much easier for you to do great.
Moreover, this efficiency rating doesn't have to include goldammo usage, because it's just how efficient this player is and how good it is to have him in the team, including equipment of his tank/research level, not about his skill. That's why it's an efficiency rating, not a skill rating. Same goes for people arguing that it's bad because it doesn't include TCs/platoons/CWs.
Edit:
Have you looked at Emu's average damage and exp? He doesn't have this high efficiency rating, just because he skipped tanks. He could even have twice your efficiency rating if he played with M3 Lee all the time, because he's just an excellent player.
Moreover, this efficiency rating doesn't have to include goldammo usage, because it's just how efficient this player is and how good it is to have him in the team, including equipment of his tank/research level, not about his skill. That's why it's an efficiency rating, not a skill rating. Same goes for people arguing that it's bad because it doesn't include TCs/platoons/CWs.
Edit:
Have you looked at Emu's average damage and exp? He doesn't have this high efficiency rating, just because he skipped tanks. He could even have twice your efficiency rating if he played with M3 Lee all the time, because he's just an excellent player.
Doolio
21 Jan 2012
HendrikZ, on 21 January 2012 - 08:29 PM, said:
From his stats he looks like a very good player but the main reason for his high rating is the high amount of games played with high tier meds/heavies as these are what is extremly favored by this kind of measurement.
Also you should think of the low amount of samples the average player has. 2-3k samples isnt nearly enough to outweight the high amount of randoms wot has to offer.
Some stuff to think about :
-matchmaking for tier 5-7 is screwed giving people who have large amounts of games in tier 8-10 a big advantage in these stats
-players focusing mainly on arty will have low cap/defend points and nearly zero spotted giving them a huge disatvantage.(this again favors meds/heavy)
-the state a tank is in, most players will have alot more games with non-elite tanks than with elite tanks
-gold... skipping stock tanks, skipping bad tanks, getting faster to tier 8+ meaning less screwed mm.
Also you should think of the low amount of samples the average player has. 2-3k samples isnt nearly enough to outweight the high amount of randoms wot has to offer.
Some stuff to think about :
-matchmaking for tier 5-7 is screwed giving people who have large amounts of games in tier 8-10 a big advantage in these stats
-players focusing mainly on arty will have low cap/defend points and nearly zero spotted giving them a huge disatvantage.(this again favors meds/heavy)
-the state a tank is in, most players will have alot more games with non-elite tanks than with elite tanks
-gold... skipping stock tanks, skipping bad tanks, getting faster to tier 8+ meaning less screwed mm.
HendrikZ
21 Jan 2012
Doolio, on 21 January 2012 - 09:01 PM, said:
So, I said deceiving to some point. But worthless?
Well that was from someone having some statistics courses at university, so my judgement might be a bit harsh
JeffyShow, on 21 January 2012 - 09:01 PM, said:
so, if you play more higher tier tanks, you are better player.....ok...
No, but if you play higher tier meds/heavies you will have it alot easier to get a high score at this rating.
RainbowDash_GER
21 Jan 2012
RainbowDash_GER
21 Jan 2012
HendrikZ, on 21 January 2012 - 09:10 PM, said:
No, but if you play higher tier meds/heavies you will have it alot easier to get a high score at this rating.
turmalin
21 Jan 2012
Darn, I am at a miserable 712... Must be doing something very wrong, albeit I feel I'm getting better 
Actually, I do get the feeling that very often I die before being able to make any difference on the battlefield, that must be it. Aww, the burning sensation of a pride hurt.
But now that there's a number I can challenge myself against, I shall do so
Actually, I do get the feeling that very often I die before being able to make any difference on the battlefield, that must be it. Aww, the burning sensation of a pride hurt.
But now that there's a number I can challenge myself against, I shall do so
Kvetoslav
21 Jan 2012
RainbowDash_GER, on 21 January 2012 - 08:58 PM, said:
People saying that Emu has the high efficiency rating because he has high tiers only (or almost) should stop talking like that because you can reach the same efficiency with lower tier tanks due to less competetiveness of your enemy team so that it's much easier for you to do great.
RainbowDash_GER, on 21 January 2012 - 08:58 PM, said:
Moreover, this efficiency rating doesn't have to include goldammo usage, because it's just how efficient this player is and how good it is to have him in the team, including equipment of his tank/research level, not about his skill.
RainbowDash_GER, on 21 January 2012 - 09:17 PM, said:
This rating calculates it the other way around. You have to spot, defend, capture, damage and destroy more with a higher average tier if you want to get the same rating.
RainbowDash_GER, on 21 January 2012 - 09:19 PM, said:
It's about player skill
RainbowDash_GER, on 21 January 2012 - 08:58 PM, said:
it's just... not about his skill.
RainbowDash_GER
21 Jan 2012
Kvetoslav, on 21 January 2012 - 09:31 PM, said:
Emu has that high rating simply because he's insanely good. On the other hand, the calculator does favor higer tiers (as I have shown in my first post in this topic) and the fact that you can get similar rating by slaugtering clueless newbies in your fully upgraded low tier tank with 100% crew actually speaks against the rating calculator.
If you want to know how good it is to have a player in your team, win ratio is the stat you should look at, not efficiency rating. There are many things that lead to victory, but the efficiency calculator doesn't take them into account.
As I have shown in my first post, it does take the average tier into account, but not enough. The only two things that changed there were average damage per battle and average tier. In the second case, there was significantly better damage/own HP ratio and it still resulted in singificantly lower efficiency rating.
Contradiction. And not a small one.
If you want to know how good it is to have a player in your team, win ratio is the stat you should look at, not efficiency rating. There are many things that lead to victory, but the efficiency calculator doesn't take them into account.
As I have shown in my first post, it does take the average tier into account, but not enough. The only two things that changed there were average damage per battle and average tier. In the second case, there was significantly better damage/own HP ratio and it still resulted in singificantly lower efficiency rating.
Contradiction. And not a small one.
It's just about the players performance in his tier, not about his personal skill. Skill != performance. And a players efficiency != a players skill.
And winratio is completely and utterly worthless, because it can be influenced by tons of other things and it doesn't display anything about the players skill. Please, never say that winratio is the stat in this thread again.
Paaranoja
21 Jan 2012
Zenith
21 Jan 2012
Nectaria
21 Jan 2012
A casual player wouldn't need gold noob tanks to get better, cause he plays for fun, not for his e-peen.
HendrikZ
21 Jan 2012
RainbowDash_GER, on 21 January 2012 - 09:44 PM, said:
And winratio is completely and utterly worthless, because it can be influenced by tons of other things and it doesn't display anything about the players skill. Please, never say that winratio is the stat in this thread again.
As the number of samples increases the influence of random factors decreases... so after thousands of battles you will atleast see a good tendency towards player skill. The more battles the more accurate it is.
Zenith
21 Jan 2012
steview162
21 Jan 2012
1367.7 thanks for posting Rainbowdash. Some scarily high ratings.
ARGH .
This rating system is by no means perfect, but it sure as hell beats the pointless arguments over win%, damage done, XP or whatever other
arbitrary measure you like. I never thought it would start pointless ones over how you can beat the system, or how it's weighed incorrectly.
Still you live and learn.
This rating system is by no means perfect, but it sure as hell beats the pointless arguments over win%, damage done, XP or whatever other
arbitrary measure you like. I never thought it would start pointless ones over how you can beat the system, or how it's weighed incorrectly.
Still you live and learn.
Leyanire
21 Jan 2012
Leyanire
21 Jan 2012
Zenith, on 21 January 2012 - 09:51 PM, said:
Who says they're used to get better? Guess you don't understand the purpose of them, but that's okay, you haven't been here very long.
Because gold tanks make you better?
They make you look BLING BLING on my screen yes ^^ but better... nope.
I still believe in trial and error the normal way. May take longer then the wallet warrior yes, but at least I make it with the odds of every non-credit card user out there. Now THAT is showing something. I wouldn't care less if you could buy me the entire peninsula of some uncharted island. If you don't know how to manage it then it's a waste of time.
Nectaria
21 Jan 2012
Zenith, on 21 January 2012 - 09:51 PM, said:
Who says they're used to get better? Guess you don't understand the purpose of them, but that's okay, you haven't been here very long.
Auch, touched by a veteran in a gold noob tank. I'm so hurt.
If you really want to call yourself a casual player, why did you get a gold noob tank to get you up there faster with xp and credits anyway?
But ok, probably another post you consider an excuse. Nothing new, I'm used to it.


