Pull up a chair! (Updated: 5/4/12)
Toddwjp
Yesterday, 04:32 PM
clanmcwood
Yesterday, 06:14 PM
Mordye
Yesterday, 11:35 PM
The accuracy change as they've posted it right now makes no sense.
The battle tactics wiki says that the current gun accuracy values are the 2 sigma point for that gun (95% of shots) and that the aiming circle is at 3 sigma (effectively 100%). In the post they claim that the circle is currently 1.3 sigma so something somewhere is lying.
So without knowing what the current accuracy values mean it's impossible to actually analyse the effect this change will have.
I so wish games companies would let game designers describe game mechanics rather than producers...
The battle tactics wiki says that the current gun accuracy values are the 2 sigma point for that gun (95% of shots) and that the aiming circle is at 3 sigma (effectively 100%). In the post they claim that the circle is currently 1.3 sigma so something somewhere is lying.
So without knowing what the current accuracy values mean it's impossible to actually analyse the effect this change will have.
I so wish games companies would let game designers describe game mechanics rather than producers...
saml6131
Yesterday, 11:49 PM
Mordye, on 18 May 2013 - 11:35 PM, said:
The accuracy change as they've posted it right now makes no sense.
The battle tactics wiki says that the current gun accuracy values are the 2 sigma point for that gun (95% of shots) and that the aiming circle is at 3 sigma (effectively 100%). In the post they claim that the circle is currently 1.3 sigma so something somewhere is lying.
So without knowing what the current accuracy values mean it's impossible to actually analyse the effect this change will have.
I so wish games companies would let game designers describe game mechanics rather than producers...
The battle tactics wiki says that the current gun accuracy values are the 2 sigma point for that gun (95% of shots) and that the aiming circle is at 3 sigma (effectively 100%). In the post they claim that the circle is currently 1.3 sigma so something somewhere is lying.
So without knowing what the current accuracy values mean it's impossible to actually analyse the effect this change will have.
I so wish games companies would let game designers describe game mechanics rather than producers...
The wiki is usually outdated on most of these things. The only data I can confirm to be reliable is usually the posts about tanks themselves. If it wasn't for me changing it, the Caernarvon would still have a good point stating that it had cheap ammo costs. This was before they increased the cost of AP ammo. The accuracy change will be an overall buff. Serb stating that the accuracy of your tanks will be increased and less shots will deviate from the middle of the target circle.
And WG are both the developers and producers. Problem is they have no competition and are making lots of money. They don't have to work hard to get lots of money and they have little drive to add more to a game that's still making them lots of money. Serb is also full of himself and isn't worried what-so-ever about War Thunders tank combat.
kariverson
Today, 12:41 AM
Worst tank i have ever played. AT15. Does WG really thinks it's well armored? The whole angled front is a weakspot. It's not 228mm there. Gun manlet a weakspot, all these little guns and cupola on top weakspots. The only places with 228mm armor are the ones at 90 degrees. This thing has worse armor than tier 8 meds. Combine it with a gun that needs you to stay in front of the enemy and you get this utter crap TD and probably the first tank i'm gonna free xp to the next one. Even though tortoise might be the same garbage but at least i'll have my 269pen l1a1.
fv215b 183 derp gun better be worth it.
fv215b 183 derp gun better be worth it.
Lilldraken
Today, 01:02 AM
I'm surprised to hear an opinion like this. A few days ago Quickybaby finished grinding the AT7 and got the AT15, his first impressions were excellent. He praised the thick armour (though not without weakspots), its great ark of fire, gun depression (but not elevation), rate of fire, aim time and accuracy. The top gun on this thing has fantastic penetration and even better dpm (230dmg at 12rpm works out at 2760dpm).
Gordon_Freemane
Today, 01:12 AM
Now combine that rate of fire with the shell cost.
I like to call it the bankruptcy cannon for a reason.
I like to call it the bankruptcy cannon for a reason.
Mordye
Today, 01:26 AM
saml6131, on 18 May 2013 - 11:49 PM, said:
The wiki is usually outdated on most of these things. The only data I can confirm to be reliable is usually the posts about tanks themselves. If it wasn't for me changing it, the Caernarvon would still have a good point stating that it had cheap ammo costs. This was before they increased the cost of AP ammo. The accuracy change will be an overall buff. Serb stating that the accuracy of your tanks will be increased and less shots will deviate from the middle of the target circle.
An accuracy buff for everyone is an accuracy nerf for the most accurate guns because they gain little while others gain more. Changes in distribution are not necesarily more accurate either as the percentage of shells at 1 sigma drops from 68% to 50%. So my point is that the original post attempted to give some detail on the mechanics involved but provided a total lack of clarity due to insufficient info being available.
saml6131, on 18 May 2013 - 11:49 PM, said:
And WG are both the developers and producers. Problem is they have no competition and are making lots of money. They don't have to work hard to get lots of money and they have little drive to add more to a game that's still making them lots of money. Serb is also full of himself and isn't worried what-so-ever about War Thunders tank combat.
You misunderstand me. Within a games development company there are designers whose job it is to work out mechanics for things like this (and do level layouts and scripts and a whole pile of other things) and there are producers whose job it is to make sure that everything gets finished on time. Producers in this context are effectively project managers. Unfortunately it's more common for producers to be the public face of games development rather than designers so you often get slightly garbled descriptions of mechanics such as the one here, however well intentioned it may have been.
TheFuzzyOne
Today, 01:38 AM
Lilldraken, on 19 May 2013 - 01:02 AM, said:
I'm surprised to hear an opinion like this. A few days ago Quickybaby finished grinding the AT7 and got the AT15, his first impressions were excellent. He praised the thick armour (though not without weakspots), its great ark of fire, gun depression (but not elevation), rate of fire, aim time and accuracy. The top gun on this thing has fantastic penetration and even better dpm (230dmg at 12rpm works out at 2760dpm).
Quickybaby's "reviews" can hardly be considered a good outlook on something given he dumps enough gold on tanks to bring the world out of debt and uses borderline cheating mods whilst platooning with very good players to back him up.
I know two other folks who got this tank, it's basically a nightmare according to them as well. Weak armour being the main sticking point.
Lilldraken
Today, 01:59 AM
Oh well, not everyone needs to agree on that. I'd love to have a few games in it myself, I'll probably do some battles in it once the 8.6 test server is out.
By the way, what do you mean by "borderline cheating mods"? As far as I remember he only uses XVM and a zoom mod.
By the way, what do you mean by "borderline cheating mods"? As far as I remember he only uses XVM and a zoom mod.
TheFuzzyOne
Today, 02:02 AM
Lilldraken, on 19 May 2013 - 01:59 AM, said:
By the way, what do you mean by "borderline cheating mods"? As far as I remember he only uses XVM and a zoom mod.
I don't know what qualifies as XVM or other mods, but having extra information including your own viewrange precisely to outrange people by tiny measurements, last position knowns on screen, individual player skills, whether they have top gun or not and additional map info just comes across as a very very grey area to me.
Mordye
Today, 02:07 AM
Pretty sure that all comes as standard in XVM now. Does it make a difference? Most definitely but I'm not sure it's cheating... the mod that used to leave tracers on so that you could pinpoint counter arty or fire into exactly the right bush was cheating (so glad WG fixed that).
Edited by Mordye, Today, 02:08 AM.
Edited by Mordye, Today, 02:08 AM.
Lilldraken
Today, 02:18 AM
TheFuzzyOne, on 19 May 2013 - 02:02 AM, said:
I don't know what qualifies as XVM or other mods, but having extra information including your own viewrange precisely to outrange people by tiny measurements, last position knowns on screen, individual player skills, whether they have top gun or not and additional map info just comes across as a very very grey area to me.
The viewrange circle, last known positions and tank names given on the map are all part of Locastan's minimap mod, which is publicly available here on the forums. Individual stats have always been a part of XVM and no one from WG had ever said they were illegal, on the contrary - some of the recent changes in WoT have been borrowed from XVM (like the "damage dealt" column in post-battle stats? Thank XVM). As for the info about upgraded turrets and guns - I don't find that to be very useful, so in my XVM config I turned it off.
Mordye, on 19 May 2013 - 02:07 AM, said:
Pretty sure that all comes as standard in XVM now. Does it make a difference? Most definitely but I'm not sure it's cheating... the mod that used to leave tracers on so that you could pinpoint counter arty or fire into exactly the right bush was cheating (so glad WG fixed that).
Yup, it all comes as standard in XVM 3.5.0 along with XVM-Stat 1.4.2. The minimap mod is incredibly useful, I wish they'd thrown in a proper damage panel and reload counter with it. That arty mod was definitely illegal. I hope WG fixes laser pointers and weakspot skins just like they fixed this one.
Edited by Lilldraken, Today, 02:20 AM.


