Both regarding questions if they plan any changes to the french med/lights
Overlord, on 30 January 2012 - 01:58 PM, said:
Overlord, on 31 January 2012 - 01:03 PM, said:
SO a change (nerf) for the french lights and/or meds will come, so i would like to make this topic to gather some constructive suggestions how they can be changed, so that they won't loose their specific role on the battlefield.
My 2 cents on the issue would be:
-leave their strenghts as they are, since if the stroong points of the french tanks get nerfed we get tanks, which have big disadvantages and no really outstanding advantages, so IMHO that would make them rather "useless" on the battlefield.
With strenghts i mean especially mobility, penetration and damage (or maybe only slight damage reduction, but please don't touch the mobility and penetration - IMHO the most important stats to play in the supporter/scout role which kinda fits french tanks)
-"nerf" their weaknesses even more. If a change has to made i would rather see that the weak points of the french get even more outstanding than before. For example reduce their health, so that it would be easier to destroy them or extend the reload when you have to reload your revolver.
Another option would be (though this one could be huge, so it might require even some buffing on other stats) to remove the option to reload your revolver before it is empty (so we couldn't reload it by pressing 'c' or switching to HE and back). That would require french players to decide if they want to waste precious ammo to force the long reload or to engage the enemys sometimes without a fully loaded revolver.
PS: please people don't use this topic to discuss if a "nerf" is needed or not, the above quotes from Overlord shows that WG has already decided on that matter, so please use this topic to provide some suggestions how that can be done without destroying the point of french lights/meds.






