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French lights/meds

FrankGallagherwasere's Photo FrankGallagherwasere 06 Mar 2012

I guess whats most important are FACTS about the real machines. As much as its a game and simulation its also about knowing your own strengths and your enemies weaknesses. It is obvious one tank will have advantages over another even in the same tier, thats LIFE, the trick and skill is learning what those weaknesses are and exploiting them - or avoiding the enemy tank altogether. Tweeking something just cos its GOOD is a LAME excuse, everyone could get it some choose not too, so let them find out what action works best to defeat it.

The AMX38/40 have their moments, but really above their tier USELESS and the AMX40 often takes 60 plus hits from its own tier and below and STILL SURVIVES, although struggles to return much punishment. The issue I think is the upgrade between the models/tiers. The slog from 40 to 12t is TOO LARGE for the potential points you can gain from the useless machine (AMX40) as I am finding out right now. As for taming the 12/75/90? why isnt that what gives the game such excitement, so what we all end up with tanks with the same Armour, Guns etc etc, that not a challenge of a game thats just a BORE
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AnCh's Photo AnCh 07 Mar 2012

 FrankGallagherwasere, on 06 March 2012 - 12:15 AM, said:

I guess whats most important are FACTS about the real machines. As much as its a game and simulation its also about knowing your own strengths and your enemies weaknesses. It is obvious one tank will have advantages over another even in the same tier, thats LIFE, the trick and skill is learning what those weaknesses are and exploiting them - or avoiding the enemy tank altogether. Tweeking something just cos its GOOD is a LAME excuse, everyone could get it some choose not too, so let them find out what action works best to defeat it.

The AMX38/40 have their moments, but really above their tier USELESS and the AMX40 often takes 60 plus hits from its own tier and below and STILL SURVIVES, although struggles to return much punishment. The issue I think is the upgrade between the models/tiers. The slog from 40 to 12t is TOO LARGE for the potential points you can gain from the useless machine (AMX40) as I am finding out right now. As for taming the 12/75/90? why isnt that what gives the game such excitement, so what we all end up with tanks with the same Armour, Guns etc etc, that not a challenge of a game thats just a BORE

PLus one from me. It is the best speach I have seen against the lame excuses some players have when they ask for nerfing some tanks. It is a request made by them instead of using several good things a human being is capable of: Using the head we have; learning and adapting. It seems many players don't have these qualities unfortunately.
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Benaulim's Photo Benaulim 23 Mar 2012

 libaf, on 05 March 2012 - 09:41 PM, said:

What makes them "op" in my opinion are 2 things:
1) MM stacking them to one team and not giving the other any. That's almost an instant loss right there. (...)

This.
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Orlund's Photo Orlund 23 Mar 2012

Gotta love people who haven't even tried playing the tanks they are talking about.

Just saying.

They will get nerfed in 7.2 so why are people still whining ?.
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coldnexusfrontline's Photo coldnexusfrontline 24 Mar 2012

top speed nerf,top heavies going 50khm is pretty "annoying".
Dont do anything to the pen or autoloader.
Increase accelration if the top speed is nerfed heavily.

Keep aim time,remove the 212pen 90 from the arl44.
Nerf batchat and lorraine but not so they arnt unplayble.IE "balance" them.

Increase accelration of the amx40,Increase gun depression on all tanks if they cant aim -4* below the horizon.

Make sure that the batchat cant touch my t32s hull in  a facehug!!!!!!!!!!!!!!
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foxdie_01's Photo foxdie_01 26 Mar 2012

I've just started playing the french lights. Currently around 58% W/L which sounds alot, but fact is its only 2% over my global W/L. But i have NAILED exactly why, particulary the light AMX's are considered OP. Its becuase they are a single player tank - and anything that doesn't rely on your own (likely thick-as-shit) team- the better! In a random where team work is rare, and co-operation is king the AMX rules. When I engage the enemy with my AMX im hyperthetically bringing 5 tanks with me which are all working in perfect harmony. In randoms there is no-coordination. No lines of defense so its easy to penetrate and bring me and my 5 friends to bear. If an enemy is tight, and does have all his positions held and covered the AMX becomes the weakest unit on the field - And its for that reason you will never see a large uptake of AMX in clan wars as the enemies co-ordination negates them. Once people start understanding how to bring the same tactics to randoms then the AMX dies.

In conclusion the tank itself is not OP. What it does is exploit and punish the failure of game dynamic, and teams in general.
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Dundonian's Photo Dundonian 27 Mar 2012

 foxdie_01, on 26 March 2012 - 12:49 PM, said:

I've just started playing the french lights. Currently around 58% W/L which sounds alot, but fact is its only 2% over my global W/L. But i have NAILED exactly why, particulary the light AMX's are considered OP. Its becuase they are a single player tank - and anything that doesn't rely on your own (likely thick-as-shit) team- the better! In a random where team work is rare, and co-operation is king the AMX rules. When I engage the enemy with my AMX im hyperthetically bringing 5 tanks with me which are all working in perfect harmony. In randoms there is no-coordination. No lines of defense so its easy to penetrate and bring me and my 5 friends to bear. If an enemy is tight, and does have all his positions held and covered the AMX becomes the weakest unit on the field - And its for that reason you will never see a large uptake of AMX in clan wars as the enemies co-ordination negates them. Once people start understanding how to bring the same tactics to randoms then the AMX dies.

In conclusion the tank itself is not OP. What it does is exploit and punish the failure of game dynamic, and teams in general.


They are just as powerful in clanwars, and the sooner they get balanced the better seems to me like your trying to bring as much forwards as possible to defend them, they will be balanced and fucking for once WG good game.

Now for my point I have 85% crew on AMX 13 90 and I just elited it, and I had a battle yesterday where I drove around a Tiger 2 and a Tiger H on sand river and killed both of them from 100% to 0, taking only 2 hits. I fired 18 shots total at the 2 of them without taking any cover while I reloaded 2 times and both were focused on me. Now anyone out there please do try explain why that isnt OP.

I do LOVE IT when people claim how hard they are to drive etc and use them correctly ..... lol  Loraine Ive seen may times taking 1 hit from an IS3 or Tiger2 etc then killing it in 12 seconds without any problems again batchat drove straight past E100 on 100% all shots in the back E100 dead...... with these tanks its very easy to out manouver your enemy and wipe them out before they can even turn or better still run all the way to the other side of the map as you can outrun anything bar another french.

1V1 way OP against same Tier, and I am only speaking of tier 6 french and higher, In the hands of a good player they can easily take out higher tiers, IMO the PEN AND DMG has to be nerf'd until then I shall be grinding the french tree to enjoy the easymode.

Bring on the minuses......... /spit
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Baske_74's Photo Baske_74 27 Mar 2012

@dundonian +1

that was my assesment also in the time that i drove them on test and live. the have insane burst damage, while their dpm is at the same level or lower they can apply it in a third of the time killing any opponent in 1 on 1.

which also puzzles me is that up untill the Lorraine all are classified as lights while their HP pool is at or near medium level. AMX 13 75 has more HP(680) then stock T6 medium (only USA have more) it only has 10 HP less then upgraded T-34/85. HP pool is as i see it a factor of weight and armour and offcourse Tier, but it has the same HP pool as tanks twice the weight and double the armour.

re-classify it as medium(with increased repair) or reduce HP.

thier small size and mobility with the high damage output is a large enough advantage to exploit they dont need a "medium" size HP pool.

just my 2c
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Todd's Photo Todd 27 Mar 2012

Best nerf would be to simply lower their module hp even more. They are weak now, but making them even weaker would make it more risky to just kamikaze like they do all the time and still get good results. If we cannot get more than two shots at them, they got to count. So first shot takes out engine, second ammorack (a lot of luck, but still). Now they are still dangerous, but seriously wounded. Just like what would happen if you go head to head with a slightly stronger tank.
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Valerius's Photo Valerius 27 Mar 2012

 Baske_74, on 27 March 2012 - 01:51 PM, said:

which also puzzles me is that up untill the Lorraine all are classified as lights while their HP pool is at or near medium level. AMX 13 75 has more HP(680) then stock T6 medium (only USA have more) it only has 10 HP less then upgraded T-34/85. HP pool is as i see it a factor of weight and armour and offcourse Tier, but it has the same HP pool as tanks twice the weight and double the armour.


You do realise that most lights have on/near the same ammount of HP as the mediums of their tier? Some even have markedly more...
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joyuesp's Photo joyuesp 04 Apr 2012

13 90 usually get matched with at least t8(usually t9 and 10) these tanks usually blow your track(or half of the tank) in one shot, they just need to balance the mm so there isnt too much tier difference.

by example
if the team has +5 t8 and the rest t7(lower scouts and arti) a 13 90 wont make the difference, if they match 1-2 t8, 2-4 t7 and then lower tiers, the 13 90 will be the king.
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FrankGallagherwasere's Photo FrankGallagherwasere 07 Apr 2012

I just sold my 13/75 as I "upgraded" to the 13/90 and I have to say the 75 is by far the better tank. But then I am only grinding through them to the Lorraine and eventually the Batmobile. As for someone who can drive and use them properly exploiting their strengths, ISN'T THAT WHAT THE GAME IS ABOUT? The acceleration on the 90 isnt brilliant yes it can get to 60 but its anything but instant.
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Kyphe's Photo Kyphe 08 Apr 2012

this topic is out of date as the FLs have already been nerfed in the last patch
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docmorningstar's Photo docmorningstar 13 Apr 2012

I gotta say

Fox, with his (her?) post about the AMX, and revolver series tanks being awesome in pubs being due to not really having to coordinate between teammembers in order to get effects. You can take any tank of same or slightly higher tier 1v1 due to your machine-gun and great pen. Since what we *usually* get in WoT is a series of 1v1 battles, rather than coordinated team fighting, this makes them OP in Pubs. They are pretty easy to smoosh if your team has their act together; IE, 3 chaffees >> 3 AMX-12Ts, IF both of those groups are platooned and good. The 3 chaffees can take out an AMX as fast (faster?) than the AMX can take out the chaffee. Once the reload-mode hits the AMXs, the chaffees can finish them off.

Generally. The problem would come if the chaffees fight the AMXs 1v1 - in that case, you end up with 3 dead chaffees, and 3 live AMXs. It's a matter of tactics.
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yamifaker's Photo yamifaker 14 Apr 2012

 FrankGallagherwasere, on 06 March 2012 - 12:15 AM, said:

I guess whats most important are FACTS about the real machines. As much as its a game and simulation its also about knowing your own strengths and your enemies weaknesses. It is obvious one tank will have advantages over another even in the same tier, thats LIFE, the trick and skill is learning what those weaknesses are and exploiting them - or avoiding the enemy tank altogether. Tweeking something just cos its GOOD is a LAME excuse, everyone could get it some choose not too, so let them find out what action works best to defeat it.

The AMX38/40 have their moments, but really above their tier USELESS and the AMX40 often takes 60 plus hits from its own tier and below and STILL SURVIVES, although struggles to return much punishment. The issue I think is the upgrade between the models/tiers. The slog from 40 to 12t is TOO LARGE for the potential points you can gain from the useless machine (AMX40) as I am finding out right now. As for taming the 12/75/90? why isnt that what gives the game such excitement, so what we all end up with tanks with the same Armour, Guns etc etc, that not a challenge of a game thats just a BORE

The only lame excuse is accepting unbalanced things as unchangeable and to say "That's life". You might as well create a super tank and say: "This one still has one weakness. We might have a 1% chance to kill it." Issues like hitpoints in this game are far away from facts, they are just means to find a fair balance. Everyone who encountered a high tier french tank and got killed by it while the french tank took some hits only losing 50% of its hp knows how frustrating this can be. So don't say that the in-game values cannot be changed, because that is just nonsense.
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