Jump to content


7.2 Preview: Crew Skills


  • This topic is locked This topic is locked
380 replies to this topic

Community #1 Posted 22 February 2012 - 06:19 PM

    Sergeant

  • Content Team
  • 0 battles
  • 24,485
  • Member since:
    11-09-2011

*
POPULAR

Discover our new customized options dedicated to your tank crews. All new options will be released together with the next major version update.

Full news text

saml6131 #2 Posted 22 February 2012 - 06:20 PM

    Colonel

  • Player
  • 8559 battles
  • 3,821
  • Member since:
    08-12-2011
Nice work! Looking forward to them.

TiwasAlpha #3 Posted 22 February 2012 - 06:25 PM

    Corporal

  • Player
  • 14772 battles
  • 126
  • Member since:
    04-05-2011
I am impressed WG. You really doing a great job her!.

Looking forward to see how the new stuff works :Smile-playing:

weaver1986 #4 Posted 22 February 2012 - 06:25 PM

    Private

  • Beta Tester
  • 10735 battles
  • 20
  • [GR-AF] GR-AF
  • Member since:
    09-09-2010
thank you WG
i can't w8 till next week or so giving us more and more info...(fail)

95tonne #5 Posted 22 February 2012 - 06:25 PM

    Staff Sergeant

  • Player
  • 1934 battles
  • 309
  • Member since:
    12-12-2011
So those are the mythical skills we expected. Pleasantly surprised, thought they would suck (not really, more like "nothing special"). Good job! :Smile_great:

Crasydwarf #6 Posted 22 February 2012 - 06:26 PM

    Captain

  • Beta Tester
  • 11486 battles
  • 2,165
  • Member since:
    12-17-2010
Hope we get to test these a little before 7.2 goes live. You know, in a test server *hint hint* :P

Ricul #7 Posted 22 February 2012 - 06:26 PM

    Private

  • Beta Tester
  • 8960 battles
  • 13
  • Member since:
    08-16-2010
Indeed! Can´t wait to try them und find the " best" combination.

kymrel #8 Posted 22 February 2012 - 06:30 PM

    Warrant Officer

  • Player
  • 30122 battles
  • 891
  • Member since:
    02-16-2011
I wonder if Eagle Eye (commander skill) and Sonar (radio operator skill), which both increase view range, will combine, or if you only get the better of the two...

hypernova #9 Posted 22 February 2012 - 06:31 PM

    Warrant Officer

  • Player
  • 11087 battles
  • 795
  • Member since:
    05-12-2011
Those are some nice skills. For some crew-members, it looks really difficult to choose the best skill/perk. Anyhow, the soft reset will be useful to immediately bring some perks to 100%  :Smile_great:

RubyRhod #10 Posted 22 February 2012 - 06:32 PM

    Corporal

  • Player
  • 13918 battles
  • 151
  • Member since:
    08-10-2011
It's very very nice to let us know what's coming up, though 7.2 doesn't seem to be that close, mh? anyways: keep the previews, pls! gj, dudes!

mooseabuse #11 Posted 22 February 2012 - 06:37 PM

    Corporal

  • Player
  • 3586 battles
  • 120
  • Member since:
    09-02-2011
so camo and repair are being disappeared?

Tomlinson #12 Posted 22 February 2012 - 06:37 PM

    Sergeant

  • Player
  • 25813 battles
  • 232
  • Member since:
    05-31-2011
What do you guys think are going to be the best skills for every position? Finding it extremely difficult to choose between some of these.

WandererKenshin #13 Posted 22 February 2012 - 06:38 PM

    Lance-corporal

  • Beta Tester
  • 25497 battles
  • 63
  • Member since:
    12-24-2010
Nice skills.
Coming live in may... my bad soonTM

imartas #14 Posted 22 February 2012 - 06:41 PM

    Second Lieutenant

  • Beta Tester
  • 31423 battles
  • 1,372
  • Member since:
    07-03-2010
Nice pictures.But i want to know when??? :Smile_harp:

Catarraz #15 Posted 22 February 2012 - 06:41 PM

    Warrant Officer

  • Player
  • 12529 battles
  • 928
  • Member since:
    05-05-2011
Good job WG, they look really promissing.  :Smile_great:

Tho I am kinda concerned this might make the game more frustrating... I mean, playing against a french with autoloader and a perk to increase chance of a destroyed module...

Archoney #16 Posted 22 February 2012 - 06:42 PM

    Corporal

  • Player
  • 14428 battles
  • 168
  • Member since:
    10-17-2011
Looking forward for "What skills to my IS crew?" topics :D

I think that new skills will be fun  :Smile-izmena:  but I don't want to be called "cheater" by someone who doesn't know how this skills work :P

surcoufxl #17 Posted 22 February 2012 - 06:48 PM

    Lance-corporal

  • Player
  • 17047 battles
  • 68
  • Member since:
    08-05-2011
Good job, i hope to see all these next month.

Strazza #18 Posted 22 February 2012 - 06:48 PM

    Lance-corporal

  • Beta Tester
  • 22532 battles
  • 63
  • [-TXG-] -TXG-
  • Member since:
    11-01-2010
great work but no way this is coming end of february, any solid date for testing yet?

supercharge #19 Posted 22 February 2012 - 06:49 PM

    Second Lieutenant

  • WG Staff
  • 1650 battles
  • 1,279
  • [WG-EU] WG-EU
  • Member since:
    01-16-2012

View PostTiwasAlpha, on 22 February 2012 - 06:25 PM, said:

I am impressed WG. You really doing a great job her!.

Looking forward to see how the new stuff works :Smile-playing:


Hi,

Thanks a lot for your positive feedback :)

The Wargaming Community Team

Zulway #20 Posted 22 February 2012 - 06:49 PM

    Corporal

  • Player
  • 26788 battles
  • 165
  • Member since:
    09-10-2011

Quote

Perks – These are activated once you have reached 100% training.
and then it says:

Quote

Nemesis - Perk
Increases the duration in which an enemy vehicle is detected in a small sector in front of the gun. Only the highest trained level of this perk will be in effect if multiple crewmen have the perk trained.
1. How can one be higher trained than the other, if it only works on 100%?
2. Getting the same perk on multiple crewmembers of the same crew doesn't improve, unless description says it sums up, right?


Edit: Also "Hunch" seems a bit too strong: just keep it changing ammo all the time and you get occasional double shots?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users