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Kako se racuna zarada - Akvarijus


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TheJackalMiner #1 Posted 07 March 2012 - 01:12 AM

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POM_PYRO_TANK_YARRRR


Moglo bi se reci da si blizu, ali si ipak malo omanuo.

Evo za sve one koji ne znaju kako se racuna zarada, malo da im pomognem, a i da sami prije kraja bitke znaju koliko su zaradili napravljenim demidzom.
Odmah da naglasim da bonus ne postoji ako ostetis veci tir.

Ako naprimer vozis Tigra i napravis stetu IS7 od 10% ti ces tim hicem zaraditi 2800 kredita, kako? pa veoma jednostavno jer je popravka za IS7 28000, a 10% od toga je 2800, a ako sa tim istim tigrom pogodis KV i napravis mu 50% stete zaradices samo 1000 zato sto je popravka za KV 2000 itd, itd.
Znaci racunica je jednostavna koliko procenata stete napravis nekom tenjku toliko procenata od njegove popravke kredita zara

Vuce bas si me fino ukopao, stavio si moj post sa netacnim informacijama na vrh teme, alal ti vera  :Smile_great:


Ne slazem ja postove - da mogu ja bi stavio Akvarijusa 1. ali to radi tupavi forum engine - postovi se slazu po datumu i vremenu.
Stariji su na vrhu ostlai idu ispod.
:Smile_honoring:
/BigBadVuk


Aqarius #2 Posted 07 March 2012 - 08:41 AM

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^Apsolutno netacno. Ova igra nije zero sum.

http://forum.worldof...are-calculated/

Jo_Munja #3 Posted 07 March 2012 - 09:11 AM

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to je stara info, mislim da je pom_pyro u pravu. zek0pek0 je negdje iskopao informaciju koju spominje pom_pyro, a overlord ju je objavio na blogu prije cca 1.5-2 mjeseca.

edit, found c/p sa MHR foruma, početak 2gog mjeseca:

evo najnovijeg bisera,
Q: So if I understand your previous answer correctly, there is no bonus for damaging a higher-tier opponent.
However, many players (judging by the forums) have always been convinced that this bonus exists. Moreover, this belief was supported by several developer statements, including very recently in the thread concerning changes to the battle levels of the Type 59.

I would like to be completely certain that I understood you correctly - the view that damaging an enemy tank that is of a higher tier than yours results in more credits is incorrect. Thank you.

A: For a while, we ourselves were convinced that the bonus exists.
Turns out, during the balancing of the in-game economy, the bonus was removed. It just slipped our minds.
So damaging a higher-tier tank does not earn more credits.
FYI.

sa RU foruma pa ponovili pitanje na USA forumu

znači mislili su ( kao što piše u WIKI ) da postoji bonus kad s manjim tierom radiš štetu većem
no eto, negdje u balansiranju su se malo zajebali pa su to isključili
jednostavno su zaboravili na to

u prijevodu sasvim je svejedno da recimo u tier 8 tenku pucate po tier 5 tenku ili po tier 10 tenku
zato što su "jednostavno zaboravili" na to zaradit ćete u oba slučaja jednako

ovo više ne vrijedi
Payment for inflicting damage to the enemy

For every point of damage inflicted, the tank receives Y credits, independent of the tier. You will get 0.1Y bonus credits per tier difference of the enemy tank, in comparison to yours (enemy tank tier - yours = 0.1Y per tier difference) Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire, all damage is counted towards the player who set it.

Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Unintentional kills (frag) are not individually counted towards the payment.

If shooting a target spotted by another then you receive 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.

TheJackalMiner #4 Posted 07 March 2012 - 10:04 AM

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View PostAqarius, on 07 March 2012 - 08:41 AM, said:

^Apsolutno netacno. Ova igra nije zero sum.

http://forum.worldof...are-calculated/

Ne vidim sta je overlod rekao suprotno mom stavu, ako izuzmemo 0,5 od otkrivanja.
Ova racunica je 100% tacna, a u to se mozes uvjeriti ako uzmes arty i zapamtis kOlko si kome stete napravio i to pomnozis sa bonusom za pobjedu ili ne ako je poraz. Arti je najbolji jer nema bonusa za otkrivanke itd.

Aqarius #5 Posted 07 March 2012 - 11:28 AM

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View PostSloboUgljevik, on 07 March 2012 - 10:04 AM, said:

Ne vidim sta je overlod rekao suprotno mom stavu, ako izuzmemo 0,5 od otkrivanja.
Ova racunica je 100% tacna, a u to se mozes uvjeriti ako uzmes arty i zapamtis kOlko si kome stete napravio i to pomnozis sa bonusom za pobjedu ili ne ako je poraz. Arti je najbolji jer nema bonusa za otkrivanke itd.

Aj onda da ti prevedem:

Quote

Credit calculation in the game.Credits are awarded for participating in battle and battle performance (damage inflicted in HP)<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Payment for battle<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. Payment is proportional to the tank tier (essentially its worth in battle)<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory.


Stavka jedan: X, zagarantovana isplata, funkcija tiera tenka. X za poraz, 1.85*X za pobedu. Novac koji se uvek dobija, i koji tvom racunu fali

Quote

Payment for inflicting damage to the enemy<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">For every point of damage inflicted the tank receives Y credits, independent of the tier.<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Kills (frags) are not paid specifically.

Stavka dva: Za svaki poen stete, igrac dobija Y credita, nezavisno od tiera (ie, Y=const). Dodeljuje se po poenu stete, ne po procentima.

Quote

If shooting a target spotted by another - 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.

2.1 : Ako jedan tenk izvidja, a drugi puca, zarada se deli 50:50. Ovo znaci da artiljerija upravo nije dobra za procenu zarade, jer u startu dobija duplo manje.

Quote

Payment for spotting<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">For all initial spotting of the enemy tanks the player receives Z credits, for SPG - 2 * Z.

Stavka tri: dobija se Z za izvidjanje, duplo za arti.


Quote

Payment for base capture<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Base capture is payed out with a certain sum of credits. Payment is independent of the number of tanks and their tiers - everyone receives the payment equally. Interrupted capture and the interruption of a capture does not warrant a payment.

Stavka cetiri: uspesan kep: nezavisna od broja i nivoa tenkova. Drugim recima, za ucestvovanje u kepu, +K kredita.

Quote

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">Balance coefficient<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; background-color: rgb(250, 251, 252); ">It is a factor for individual setting of tank profitability. Payment for all vehicles, except premium, is multiplied by the coefficient W. The given coefficient for premium vehicles is higher.

I ono najbitnije: koeficijent W, poseban za svako vozilo, kojim se sve ovo mnozi. Ako pogledas u patch notes za 7.0, videces da je prihod debelo skresan artiljeriji, i to na individualnoj bazi. To se radi menjanjem ovog broja.

Krajnji racun: W(X*T+Σ Y+ Σ Z+K), T=tier

Puta 1.5 za premium nalog.


Po tvojoj racunici, Onoliko koliko ja zaradim, neko drugi je platio u popravkama, sto znaci da je nas ukupni profit od te partije 0. Odnosno, ako dodas municiju, svakom partijom se umanjuje kolicina kredita na serveru. Takodje, za ubijanje stock T1 tenka bi dobio 0 para, jer mu je popravka besplatna.


Bullseye18 #6 Posted 07 March 2012 - 11:58 AM

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Svasta ovaj aqarius iskopa! Coveka ne mrzi da googla.

TheJackalMiner #7 Posted 07 March 2012 - 12:13 PM

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Svaka cast.

Samo mi je nejasna stavka 2. Tj. kako se dolazi do konstante sa kojom mnozis pojen stete.

Aqarius #8 Posted 07 March 2012 - 12:30 PM

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Dev tim uradi balans ekonomije i ukuca broj u server. X, Y, Z i K su globalne konstante, a W pojedinaca za svaki tenk.

TheJackalMiner #9 Posted 07 March 2012 - 12:40 PM

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Aha, a gdje se moze naci kompletna tabela?

Aqarius #10 Posted 07 March 2012 - 12:55 PM

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Ne moze. Sluzbena tajna http://forum.worldof...ile_Default.gif

Koliko sam shvatio, premiumi su oko 1, ostali nize. Ako predposavis da je Lowe 1, bruto prosecna zarada u, recimo, Tigru 2 podeljena sa bruto prosekom Lowea ce ti dati W za Tigra 2, itd. Ili, ako uzmes da je Tip-59 poceo sa 1, sad je 1.1 posto mu je zarada povecana za 10% kad su mu digli MM.

Neki tip je pravio bleske prosecnih zarada, mislim da sam okacio link ovde negd, probacu da ga nadjem.




***nasao: http://forum.worldof...ost__p__1396958

Rimtu #11 Posted 07 March 2012 - 12:55 PM

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View PostSloboUgljevik, on 07 March 2012 - 12:40 PM, said:

Aha, a gdje se moze naci kompletna tabela?

Nemože se naći.

POM_PYRO_TANK_YARRRR #12 Posted 07 March 2012 - 06:56 PM

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Vuče, mala sugestija: ako si već ovo izdvojio u zasebnu temu, onda ga trajno postavi na vrh stranice. Nije loše da se ljudi informišu, iskrsne ova tema s vremena na vreme.




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