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AMX 13-90


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foxdie_01 #21 Posted 25 March 2012 - 07:02 PM

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Just got to grips with mine. On most maps i run in, hit with 2 or 3 rounds then retreat. Light scouting at the beginning and anti-scouting, Let the flow of the field stabilise after 3-4mins. Then using battle awarness find a hole and pentrate and attack from behind. Word of advice, NEVER stop. Always keep moving. Acceleration isn't great and you dont want to get caught out. after a couple of rounds, if you aren't going to kill with a full clip retreat and begin the reload process. Find somewhere else and rinse and repeat. Only trade HP with a tank if you can kil it in 3 rounds or less as a damaged amx is a useless amx. Theres not a single tank in the game that can survive 1 vs 1 with this tank.

Kyphe #22 Posted 06 April 2012 - 11:43 AM

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10 game loosing streak!!!!!

and only in this tank, doing the doubles for the 20 tanks in my garage with no problems and then this thing just gets such crappy matchmaking the game is over before it even gets started.

yeah bad MM happens all the time but jesus

haha my stats on this tank went from 70% to 50% in 2 hours

EDIT

make that 11 games ffs

Vahal #23 Posted 06 April 2012 - 02:37 PM

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Well, since they nerfed almosy all they could nerf, this tank isn't really fun to play, even not interresting and performing. Since it's underperforming even on dogfight due to the mobility nerf, ROF nerf, accuracy on the move nerf, camo value (I'm far more oftenly spoted when scouting static and it's not the tiny 5% range bonus who change something  :rolleyes: ) you usually crippple your team playing your T7 light instead any T8 med or better... <_<

Kyphe #24 Posted 06 April 2012 - 08:23 PM

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hahahahaha

I finally got a win, it took me 15 losses and a draw, and when I did win I got a masters 1 badge which just shows how badly everyone else must be doing in the 90

Vahal #25 Posted 06 April 2012 - 10:46 PM

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Since I'm 13/90 ace, yup there's something fishy with this award  :lol:

Evilsod #26 Posted 07 April 2012 - 10:41 AM

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I'm looking forward to this tank because of the sheer amount of burst damage it can inflict. Doesn't matter how good you are as AMX 12t/13 75, the best you can really inflict is 500-800 damage, probably less since you rarely penetrate every shot while on the move to circle heavies so you're left to picking tanks off that are heavily damaged. Lost count of the number of times an AMX 13 90 has just appeared from nowhere and raped me a slow turning heavy/TD. At least against other T7 Meds you have a chance of managing to catch them before they can finish you off but once a 13 90 catches you alone its game over.

Rhenaya #27 Posted 07 April 2012 - 01:23 PM

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if you get killed first you play it wrong, just because everyone says its an op tank, it doesnt mean its an easy to master tank. while you can have quite a high badge for just one game, so this doesnt tell that much, bur propably tells you thats how you should play that tank again....

Vahal #28 Posted 07 April 2012 - 03:52 PM

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If you hope to deal 1440 dmg, you should just give up. You'll NEVER deal them. Critical hits at 0% dmg, bounce, ghostshells, stupid misses (shell going 60° angle at the muzzle  :blink: ) will make you usually dealing around half of this burst.
Yup, AMX13/90 are scavangers and prey the idiots who want to lonewolf being able to cripple them or kill them if they are slow like high tier german or US TD, or arty abandonned by team but circling tanks is now a good idea to go back on garage. The 13/90 is less agile accelerate less even if they didn't remove engine horsepower, has an increased dispersion and crippled accuracy, longer reloading time and less HP... So no, in AMX13 you don't circle, you wait for your time, you check minimap all the time, you find a good way, pray for not meeting a med tank on your road and fall all claws out on the lonewolves who will not react as fast enough to your sneak attack, retreating when they start to counter attack or if another tank come to help.

Dihi #29 Posted 07 April 2012 - 05:47 PM

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I sometimes wonder why does this tank have a 6-shot reloader when it takes FOREVER to accurate aim at something (100% crew, about 200 meters between me and an IS-4...by the time i could aim&fire 3 times the IS already shot 2 times killing me from full hp)

Vlauski #30 Posted 07 April 2012 - 06:24 PM

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View PostDihi, on 07 April 2012 - 05:47 PM, said:

I sometimes wonder why does this tank have a 6-shot reloader when it takes FOREVER to accurate aim at something (100% crew, about 200 meters between me and an IS-4...by the time i could aim&fire 3 times the IS already shot 2 times killing me from full hp)

but you are doing it wrong already if you let him shoot you 2 times. try to observe where his gun points before engagin, and if while shooting his are you see his turret turning towards you, you should retreat from cover till he looks elsewhere again  :Smile_honoring:

Kyphe #31 Posted 08 April 2012 - 01:19 AM

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yeah if he is aiming your way and can see you, you should never stop and try to fire in the first place, stopping and trading shots is not what a light does, not unless you can kill him in one or two shots anyway

Dihi #32 Posted 08 April 2012 - 03:45 AM

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View PostKyphe, on 08 April 2012 - 01:19 AM, said:

yeah if he is aiming your way and can see you, you should never stop and try to fire in the first place, stopping and trading shots is not what a light does, not unless you can kill him in one or two shots anyway
in that situation i was detracked by someone else and all consumables to fast repair tracks were used. Anyway is-3 & 4 are almost immune to my gun, but that's another story...

I wanted to point out that even if you play as a 2nd line sniper, the aiming time after 7.2 patch is ridiculous.

Kyphe #33 Posted 08 April 2012 - 03:58 AM

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View PostDihi, on 08 April 2012 - 03:45 AM, said:

in that situation i was detracked by someone else and all consumables to fast repair tracks were used. Anyway is-3 & 4 are almost immune to my gun, but that's another story...

I wanted to point out that even if you play as a 2nd line sniper, the aiming time after 7.2 patch is ridiculous.

this is true, and it sucks, I don't mind not being able to shoot on the move but being a sitting duck while you aim in a light tank against tier 9 with their good view range is bull

Dihi #34 Posted 13 April 2012 - 06:28 PM

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Meh, k, got the ace badge yesterday with 1433 xp and 33.088 credits (i've put it in the replay section). Today i've activated the free premium day and even improved on the last performance: first 1764xp with 46389 credits earned and 2nd with 1935 xp  , 39172 credits with a top gun medal  :lol:  .
For some reason, at least for the moment it's the best money maker i've got...hell it even beats kv on this.
Just spot patiently in a safe location if you can, and when you see an opening go for it. Lone targets are usually the things you look for. If it's tier is too high to handle alone, wait until it engages another teammate of yours, park behind your target and empty the clip. Make sure you can approach them without getting shot as the detracking and fires (yes, i've been set ablaze by a loltracktor that was in platoon with a maus) are too damn frequent on this tank.

L0ddy #35 Posted 13 April 2012 - 08:10 PM

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9 straight defeats in a row :(

not liking this tank at all :(

hazzin #36 Posted 14 April 2012 - 02:19 AM

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The accuracy on the move is killing me. I often miss or bounce half of my magazine from point-blank range. Damn, one of the worst dispersions on the move I ever saw in the this game. :angry:

Panzer502 #37 Posted 14 April 2012 - 01:08 PM

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Do i need to research suspension in order to put 90mm gun, radio IX and engine tier VII ?

hazzin #38 Posted 14 April 2012 - 02:01 PM

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Nope, you don't have to.

Evilsod #39 Posted 15 April 2012 - 12:05 PM

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I'm still trying to get used to the really long reload time on this after changing from the 75mm. Once its fully kitted out the tank is seriously fast and agile but I keep making stupid mistakes like forgetting I'm still halfway through reloading or crashing into the sides of enemy heavies/meds and tracking myself just as I run out of ammo so I'm stuck with a 40s reload in front of an enemy.

Firecam #40 Posted 18 April 2012 - 06:41 PM

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Um, two things:

1: AMX13 90 is NOT agile - it will not be able to circle competent high tier opponents because it comes to almost complete stop after less than half of revolution around the intended target.

2: Don't crash into enemies with it - you're doing it wrong. First of all, this tank is extremely ligt (compared to other tanks of its tier and above) so you will suffer disproportionally more damage than your intended victim and second, getting tracked gives them easy reliable shots through your non-existent armor; something which you REALLY should avoid. Drive past them, they will usually grind to a halt on their own so you can unload into them.




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