The Hellcat Dissappointment.
L33thium
14 Mar 2012
what do u excpect from russian programmers. their first rule is if u introduce a tank that is not russian make it awefull. second rule: buff russian tanks wherever possible and say its historical accurate. the hellcat should have better acceleration and shouldnt lose so much speed when turning.
Few things:
Programmers are not from Russia
WG is constantly tweaking and changing parameters of most of vehicles in order to create the best possible gaming xp for all players, regardless of what vehicles thy like to use.
This kind of speech with nationalistic bias is highly unwelcomed here, so you can consider this as last unofficial warning before you get some sanctions. Trolling is sanctioned from few hours up to more then few days of ban.
/BigBadVuk
Few things:
Programmers are not from Russia
WG is constantly tweaking and changing parameters of most of vehicles in order to create the best possible gaming xp for all players, regardless of what vehicles thy like to use.
This kind of speech with nationalistic bias is highly unwelcomed here, so you can consider this as last unofficial warning before you get some sanctions. Trolling is sanctioned from few hours up to more then few days of ban.
/BigBadVuk
deveen23
14 Mar 2012
Sinenfutorepatolvaj, on 14 March 2012 - 07:40 PM, said:
IIRC one company of the first TD Bns (3 comp each) landed in Morocco had M6s. Not sure if they were still present at El Guettar.
Adridos821
15 Mar 2012
L33thium, on 14 March 2012 - 07:41 PM, said:
what do u excpect from russian programmers. their first rule is if u introduce a tank that is not russian make it awefull. second rule: buff russian tanks wherever possible and say its historical accurate. the hellcat should have better acceleration and shouldnt lose so much speed when turning.
It can on straight road. In rough terrain, you should go like a Sherman. Be happy with what you got.
JAPPY
15 Mar 2012
L33thium, on 14 March 2012 - 07:41 PM, said:
what do u excpect from russian programmers. their first rule is if u introduce a tank that is not russian make it awefull....
etc, etc, etc...
I am tired of people saying things against another nation, any nations...
And by the way, Belarus is not Russian... CCCP ended 3 decades ago.
Ry0K3N
16 Mar 2012
Ry0K3N, on 13 March 2012 - 11:25 PM, said:
Disappoint? Hell no. Tried on test server and this is the most fun tank to play with for me so far. Perfectly fits my playstyle. Incerdibly fast agile and great hulldown ability with a turret that has a black hole generator absorbing shells like nothing.
Im sure i will keep it.
Im sure i will keep it.
Panocek
16 Mar 2012
...
Why everyone expects new tanks to be WTFOPHAXBBQWHINE? Hellcat was designed as TD, in game is as TD and is meant to be played as turreted TD. If you want to trololololo circle everyone, get a medium.
Why everyone expects new tanks to be WTFOPHAXBBQWHINE? Hellcat was designed as TD, in game is as TD and is meant to be played as turreted TD. If you want to trololololo circle everyone, get a medium.
Ry0K3N
16 Mar 2012
Panocek, on 16 March 2012 - 10:35 AM, said:
...
Why everyone expects new tanks to be WTFOPHAXBBQWHINE? Hellcat was designed as TD, in game is as TD and is meant to be played as turreted TD. If you want to trololololo circle everyone, get a medium.
Why everyone expects new tanks to be WTFOPHAXBBQWHINE? Hellcat was designed as TD, in game is as TD and is meant to be played as turreted TD. If you want to trololololo circle everyone, get a medium.
Panocek
16 Mar 2012
I agree it should be faster "for sake of historical accuracy". But this is a game, meant to be fun and somewhat balanced. And if Hellcat would be historically accurate, then Medium drivers would cry because TD with better gun, accuracy, hulldown and whatnot is faster than majority of mediums.
On other hand, historically accurate Hellcat couldn't mount 90mm gun and Slugger turret - it was prototypish Super Hellcat. So, historically accurate Hellcat would be E8 taken to the extreme
On other hand, historically accurate Hellcat couldn't mount 90mm gun and Slugger turret - it was prototypish Super Hellcat. So, historically accurate Hellcat would be E8 taken to the extreme
Ry0K3N
16 Mar 2012
Panocek, on 16 March 2012 - 11:08 AM, said:
I agree it should be faster "for sake of historical accuracy". But this is a game, meant to be fun and somewhat balanced. And if Hellcat would be historically accurate, then Medium drivers would cry because TD with better gun, accuracy, hulldown and whatnot is faster than majority of mediums.
On other hand, historically accurate Hellcat couldn't mount 90mm gun and Slugger turret - it was prototypish Super Hellcat. So, historically accurate Hellcat would be E8 taken to the extreme
On other hand, historically accurate Hellcat couldn't mount 90mm gun and Slugger turret - it was prototypish Super Hellcat. So, historically accurate Hellcat would be E8 taken to the extreme
deveen23
16 Mar 2012
Someone knows what they mean by this, changes made to test #2:
Quote
Parameters of American TDs rebalanced after the first test.
Added turning around for M18 Hellcat and T25/2.
Added turning around for M18 Hellcat and T25/2.
MrFingers
16 Mar 2012
Now the M18 can turn faster (30°/sec instead of 28°/sec), and it can also spin around on spot. Downside is that the turning circle whilst driving at moderate/high speed is enlarged quite a bit, so when playing in city-maps (himmelsdorf, ensk,...) you have to slow down to +- 25km/h so you're able to take the corner, otherwise you'll just crash into the opposite wall.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
MacMasters
16 Mar 2012
Yeah, the Hellcat is quite a disappointment.
I drives and handles like the ugly inferior brother of my T-20. Acceleration is a joke, circling your enemy quite impossible and the slow turret is your doom if scouts show up.
IMHO the T-20 is what the Hellcat ought to be: fast, deadly, vulnerable.
Another matter I recognized: may it be the camouflage of the new TDs is still a bit, ah, "underrated"? One shot, and there seems to be a big downpointing arrow over me "HERE HE IS! SHOOT HIM!".
I drives and handles like the ugly inferior brother of my T-20. Acceleration is a joke, circling your enemy quite impossible and the slow turret is your doom if scouts show up.
IMHO the T-20 is what the Hellcat ought to be: fast, deadly, vulnerable.
Another matter I recognized: may it be the camouflage of the new TDs is still a bit, ah, "underrated"? One shot, and there seems to be a big downpointing arrow over me "HERE HE IS! SHOOT HIM!".
Dashiell
16 Mar 2012
MrFingers, on 16 March 2012 - 01:11 PM, said:
Now the M18 can turn faster (30°/sec instead of 28°/sec), and it can also spin around on spot. Downside is that the turning circle whilst driving at moderate/high speed is enlarged quite a bit, so when playing in city-maps (himmelsdorf, ensk,...) you have to slow down to +- 25km/h so you're able to take the corner, otherwise you'll just crash into the opposite wall.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
Wait what? they made a too slow hellcat even slower? is there something I'm missing here? Wasn't the Hellcat like, fast as **** IRL?
What are they doing to this poor thing? how is a paper TD balanced if it hasnt got speed, acceleration nor turret rotaion or any decent TD camo?
MrFingers
16 Mar 2012
Dashiell, on 16 March 2012 - 02:47 PM, said:
Wait what? they made a too slow hellcat even slower? is there something I'm missing here? Wasn't the Hellcat like, fast as **** IRL?
Dashiell, on 16 March 2012 - 02:47 PM, said:
What are they doing to this poor thing? how is a paper TD balanced if it hasnt got speed, acceleration nor turret rotaion or any decent TD camo?
Sepharus
16 Mar 2012
MrFingers, on 16 March 2012 - 01:11 PM, said:
Now the M18 can turn faster (30°/sec instead of 28°/sec), and it can also spin around on spot. Downside is that the turning circle whilst driving at moderate/high speed is enlarged quite a bit, so when playing in city-maps (himmelsdorf, ensk,...) you have to slow down to +- 25km/h so you're able to take the corner, otherwise you'll just crash into the opposite wall.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
- Also they've nerfed the acceleration very hard, you're never able to exceed 60km/h anymore, except when driving downhill
- The M18 slows down very fast when taking a corner at speed. In the first 0.7.2, when making a 360° turn on grass, at full speed, you'd lose about 15km/h, now you'd lose close to 30km/h.
All the things that the M18 stands for (fast, agile TD, with no armor) are killed in this nerf. What's left is a slightly smaller M36 that's a bit faster, but very vulnerable.
I liked it in the test server #1, did they really nerf its traverse that hard?
MrFingers
16 Mar 2012
You can go and see it for yourself.
And maybe it's something between the ears, but I find that it doesn't bounce that much (dixit: not at all any more) compared to the #1 test. 2 shells from the Easy 8 Sherman, and you're a smouldering pile of wrenched steel.
And maybe it's something between the ears, but I find that it doesn't bounce that much (dixit: not at all any more) compared to the #1 test. 2 shells from the Easy 8 Sherman, and you're a smouldering pile of wrenched steel.
Pz_kreker
16 Mar 2012
Hi,
i agree when i buy a tank with paperarmor he must be quick.
power to rate ratio =22
but hill up is really slowsdown....and i played quite few rounds a think 30 shells is not enough!
too bad sold my at-25 for this tank...
i agree when i buy a tank with paperarmor he must be quick.
power to rate ratio =22
but hill up is really slowsdown....and i played quite few rounds a think 30 shells is not enough!
too bad sold my at-25 for this tank...
Panocek
16 Mar 2012
So far one thing burden me - Hellcat burns like there is no tommorow. Every shot ends in flames and engine KIA.
Sepharus
16 Mar 2012
Tested it in test #2, it does turn a bit slower but its not that bad. Worse I still think is the acceleration, only on roads does it make it eventually(50-55 is more cruising speed on roads!) to the 72 km/h a bit of a dissapointment
. Its not supposed to have the agility of a light/medium tank. (regardless of what it drove like in RL as nothing in WoT is as in RL)


