←  SPGs/Artillery

Main page

»

The SU-8

TankSinatra's Photo TankSinatra 04 Nov 2010

Is the gun-laying drive worth it on this thing?  I've got a net and a rammer, and I'm going to be in this thing for a while longer before I can get the bus.  I've never bought a drive before - how much does it help?
Quote

Diamond_Dragon's Photo Diamond_Dragon 04 Nov 2010

 GranCactus, on 04 November 2010 - 01:01 PM, said:

Is the gun-laying drive worth it on this thing?  I've got a net and a rammer, and I'm going to be in this thing for a while longer before I can get the bus.  I've never bought a drive before - how much does it help?
It helps LOTS, go get it, it is worth much more than the 500k credits charged for it.

It basically reduces the time it takes for you to zoom in on one target by 10%, which quite often means the difference between killing the target, and not killing the target.
Quote

dashcunning's Photo dashcunning 04 Nov 2010

Rammer and Gun laying drive are no-brainers. 500k really isn't that much money once you get in the higher tiers. Personally, I'd take Improved ventilation over a Camo net if it was available.
Quote

TankSinatra's Photo TankSinatra 04 Nov 2010

OK, thanks.  I actually am thinking about ditching the net - doesn't seem to do much for my playstyle.  I'll probably pick up the ventilation then.
Quote

Sanjiyan's Photo Sanjiyan 08 Nov 2010

 zmeul, on 14 October 2010 - 02:45 AM, said:

I have both the S-51 and the SU-8

my conclusion after playing a lot with both of them, less with the SU-8 but still
advantages of the S-51: more damage, more accurate, bigger splash damage area, greater range than SU-8
disadvantages of the S-51: slow reload, slow to move/relocate compared to SU-8

advantages of SU-8: twice the magazine size, twice as fast to reload, speed
disadvantages of the SU-8: inaccurate, shorter firing range compared to Hummel and S-51, has high projectile trajectory that allows the target to evade the shell, extremely hard to hit a full speed moving target

isnt that a bad comparison considering their totally different tiers.
Quote

@evilcookie's Photo @evilcookie 10 Nov 2010

When I bought the gun rammer it said something about "Warning This module can not be unmounted will be destroyed" or something in google translate english.  What does this mean?  That I wont be able to put it on the SU 14 later and is permanently on the SU-8?
Quote

@sovietpride's Photo @sovietpride 10 Nov 2010

 EvilCookie, on 10 November 2010 - 12:45 AM, said:

When I bought the gun rammer it said something about "Warning This module can not be unmounted will be destroyed" or something in google translate english.  What does this mean?  That I wont be able to put it on the SU 14 later and is permanently on the SU-8?

Yes.
Once you buy it, and install it on a vehicle, it CANNOT then be moved to another one.

On topic:
My real gripe, now that i've had a good go with the su-8, is how even at full accuracy (i.e, smallest circle) it can still wtfblazes miss. I guess it makes it realistic, but adding an additional 10%?
Urgh.
Even in my limited time, I never saw artillery as OP. If you're sitting in the open, driving along a predictable path, then suuuuucks to be you >.>
Quote

privilegue's Photo privilegue 11 Nov 2010

On a different topic... I have played SU8 for a long time now and must say this 20% speed nerf is the biggest */*&£"_)%& ever... Not only does it feel now completely unrealistic but you just seem to be unable to hit anything anymore...(At a distance) Not saying i could hit Scouts at a distance or whatever but 5sec for a bullet to fly on a map that maybe 2-3km wide is a bit out of question. Hummel on the other hand due to its speed has no problems at all.

I have to say no to your 20% nerf... I enjoyed this class as long as it lasted and was fun to play. You just took my fun factor out of this game. I guess that means back to heavies or roll on some medium, ah well and I was only 25k away from that school-bus. I would not mind doing less damage or whatever other nerf you could come up with but the shell dispersion at this point of time is simply unbearable.

On the Hummel - Most players I have seen now with this are going for close combat and are winning like that.

Just the suggestion, please put the normal bullet speed back in but nerf damage output instead so we are in line with the Hummel.
Quote

vince_grant's Photo vince_grant 11 Nov 2010

 privilegue, on 11 November 2010 - 09:24 PM, said:

On a different topic... I have played SU8 for a long time now and must say this 20% speed nerf is the biggest */*&£"_)%& ever... Not only does it feel now completely unrealistic but you just seem to be unable to hit anything anymore...(At a distance) Not saying i could hit Scouts at a distance or whatever but 5sec for a bullet to fly on a map that maybe 2-3km wide is a bit out of question. Hummel on the other hand due to its speed has no problems at all.

I have to say no to your 20% nerf... I enjoyed this class as long as it lasted and was fun to play. You just took my fun factor out of this game. I guess that means back to heavies or roll on some medium, ah well and I was only 25k away from that school-bus. I would not mind doing less damage or whatever other nerf you could come up with but the shell dispersion at this point of time is simply unbearable.

On the Hummel - Most players I have seen now with this are going for close combat and are winning like that.

Just the suggestion, please put the normal bullet speed back in but nerf damage output instead so we are in line with the Hummel.

Are you aware that the shell velocity have decreased for all tanks, not only the SU-8?

It was a well needed nerf to arty.
Quote

privilegue's Photo privilegue 11 Nov 2010

 vince_grant, on 11 November 2010 - 09:45 PM, said:

Are you aware that the shell velocity have decreased for all tanks, not only the SU-8?

It was a well needed nerf to arty.

I am well aware of that but it didnt feel to me as if this was needed at all. It felt just fine even when going rounds in my IS/IS3. Also if you are in a light / med and dont move then you are def doing something wrong. Just my point of view. I guess sucking it up will have to suffice at this stage.
Quote

Armo's Photo Armo 12 Nov 2010

 vince_grant, on 11 November 2010 - 09:45 PM, said:

 privilegue, on 11 November 2010 - 09:24 PM, said:

On a different topic... I have played SU8 for a long time now and must say this 20% speed nerf is the biggest */*&£"_)%& ever... Not only does it feel now completely unrealistic but you just seem to be unable to hit anything anymore...(At a distance) Not saying i could hit Scouts at a distance or whatever but 5sec for a bullet to fly on a map that maybe 2-3km wide is a bit out of question. Hummel on the other hand due to its speed has no problems at all.

I have to say no to your 20% nerf... I enjoyed this class as long as it lasted and was fun to play. You just took my fun factor out of this game. I guess that means back to heavies or roll on some medium, ah well and I was only 25k away from that school-bus. I would not mind doing less damage or whatever other nerf you could come up with but the shell dispersion at this point of time is simply unbearable.

On the Hummel - Most players I have seen now with this are going for close combat and are winning like that.

Just the suggestion, please put the normal bullet speed back in but nerf damage output instead so we are in line with the Hummel.

Are you aware that the shell velocity have decreased for all tanks, not only the SU-8?

It was a well needed nerf to arty.

nah, the accuracy nerf is hard enough, but speed decrease is over the top
Quote

@sovietpride's Photo @sovietpride 12 Nov 2010

I think the artillery nerf was a bit OTT.
Should have been one or the other imo.
Quote

@silentdeathz's Photo @silentdeathz 12 Nov 2010

 Sovietpride, on 12 November 2010 - 12:37 AM, said:

I think the artillery nerf was a bit OTT.
Should have been one or the other imo.


Really? I've had a 90% hit percentage on moving tanks today. Sure luck comes into it but i feel like the velocity now makes it easier to track. Not quite sure why though.
Quote

@evilcookie's Photo @evilcookie 12 Nov 2010

I have no idea what kind of hax you're running but i've been missing half of my shots on STANDING targets. (90%+ crew btw)
Quote

@sunwukong's Photo @sunwukong 12 Nov 2010

Been playing the new patch tonight. I mentioned in another post my general thoughts:

Link to Post Patch Arty Discussion

One thing I am astonished at is the new aiming thingo. I played a couple matches and boy was it easy to tell if I was going to hit a guy hiding near some rocks/houses/whatnot. I pretty well knew without a doubt if I let the reticule settle I was going to nail a tank. Before there was a little bit of guesswork since I didn't see the clear line of travel (I kinda knew it but that's not the same as seeing a clear green line).

I do feel that is a huge improvement to the aiming for SPG's which already could be deadly with 100% crews. My crew is up there with one skillset max'd and a second almost at a 100% (630 plus games in the SU-8) and while some of the other "tweaks" were not too helpful this one is definitely a plus. I didn't think it was a big deal at first but on a city map where you really want to shoot between buildings that thing is a godsend. Again - it takes a lot of the guesswork away from the aiming.

Anyone else have thoughts?

-SunWuKong
Quote

LordRaider's Photo LordRaider 12 Nov 2010

 SunWuKong, on 12 November 2010 - 08:29 AM, said:

Been playing the new patch tonight. I mentioned in another post my general thoughts:

Link to Post Patch Arty Discussion

One thing I am astonished at is the new aiming thingo. I played a couple matches and boy was it easy to tell if I was going to hit a guy hiding near some rocks/houses/whatnot. I pretty well knew without a doubt if I let the reticule settle I was going to nail a tank. Before there was a little bit of guesswork since I didn't see the clear line of travel (I kinda knew it but that's not the same as seeing a clear green line).

I do feel that is a huge improvement to the aiming for SPG's which already could be deadly with 100% crews. My crew is up there with one skillset max'd and a second almost at a 100% (630 plus games in the SU-8) and while some of the other "tweaks" were not too helpful this one is definitely a plus. I didn't think it was a big deal at first but on a city map where you really want to shoot between buildings that thing is a godsend. Again - it takes a lot of the guesswork away from the aiming.

Anyone else have thoughts?

I think the same thing, but in the other way, there will be a lot more complains about tankers hidding behind a rock or a building being hitted by the arty more than previously. I hate when people complain and complain about arty.

-SunWuKong
Quote

@sovietpride's Photo @sovietpride 12 Nov 2010

Maybe it's my lack of an 100% crew.

But yes. It's infuriating for me due to, to my perception anyway, a much reduced ability to hit perfectly stationary targets.
Quote

MTanker's Photo MTanker 22 Nov 2010

 Sovietpride, on 12 November 2010 - 02:01 PM, said:

Maybe it's my lack of an 100% crew.

But yes. It's infuriating for me due to, to my perception anyway, a much reduced ability to hit perfectly stationary targets.

IMO the nerf does take some getting used to, but once you adjust you can be just as deadly as before the patch.  I had one battle yesterday where I whacked half the enemy team in my SU-8 (we still lost..LOL...but I can blame my camping team mates for that).  The biggest difference that I've noticed is that I no longer take hip-shots at many of the fast movers, because it's just not worth it.  Anyone else is fair game.   :Smile-izmena:  I've also noticed that the nerf really separates the mediocre SPG drivers from the really good ones.  Newb arty players are painfully obvious, and are now simply targets for a decent SPG driver running counterbattery.  They sure as hell can't hit what they're aiming at...so now that it actually takes a little more skill to drive an SPG, the cries of it being OP should simmer down IMO.
Quote

Dingdong's Photo Dingdong 22 Nov 2010

Imo, the nerf did not really change anything. I want to argue and say artillery is balanced around counter-battery and effective scouting, but most people are disorganized and would cry imbalance. In a platoon vs platoon, you can almost always be assured of counter-battery and effective strategies to nullify artillery.

The SU-8 is the only tier 5 artillery I have used but it's so damn good. I have crew at 100% + rammer/liner/camo. It can easily 2 shot a tiger (given luck) and take down 10-50% from most higher tier tanks (did 20% to a maus ^^). As the person above me said, its painfully obvious when you compare a competent spg driver to any other person. Most SPG players do not counter-battery and do not move after a shot of two, so its easy to spot them.

The only thing I dislike about the SU-8 is how hard it is to counter-battery with it. Since it does not have huge range like the hummel, you have to move up to counter-battery. I generally hit enemy artillery 60-70% of the time (i.e. hit and kill them), and the other 30% or so, I hit them but not kill them. It's mainly due to the SPG being inaccurate compared to say the hummel.

But there is absolutely no way you should be missing stationary tanks. If you aim it right, you should hit heavy tanks 99% of the time, and medium tanks 95% of the time. Even if you slighly miss, the tracks should be taken out most of the time. It's all about learning how to aim properly.

My tip is to put the circle a little behind the tank. (Aim the dot in the middle of the circle slightly behind their tank and you will hit it 99% of the time).
Quote

slyv69's Photo slyv69 23 Nov 2010

When you research the SU8 it shows two gunners in it's crew.

That's a typo right?
Quote
Get the IPS Communities App for iPhone now!