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World of Tanks monthly profits hitting "double digit" millions


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Ulicum #1 Posted 19 March 2012 - 01:54 PM

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Some might be interested in this article in Gameindustry.

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20 million registered users.

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We probably have one of the highest payment ratios in the industry, it's around 25-30 per cent

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Those would be millions of dollars [of profits] per month," he said of. "Many millions. I'm not going to give you the exact number, but double digits. Not high double digits.

http://www.gamesindu...-digit-millions

Semaca #2 Posted 19 March 2012 - 02:00 PM

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there's no justice in this world

MadInAShed #3 Posted 19 March 2012 - 02:02 PM

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Quote

Kislyi, like all execs in the free-to-play space, is guarded when asked about profits from the MMO, but is happy to talk numbers in a game that doesn't have a high barrier to entry or pester the player to spend cash at every turn.

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BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

:lol:  :lol:  :lol:  :lol:  :lol:

The joke IS on us!!!

DougHole #4 Posted 19 March 2012 - 02:03 PM

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Lets hope some of this money goes back into the game...

XiTiX #5 Posted 19 March 2012 - 02:03 PM

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Well, there are lot of factors that make this game worth paying few bucks, so I am not surprised. I hope WG will be happy with this ratio of paying customers and won't try to milk us too much :)





HarryStotle #6 Posted 19 March 2012 - 02:10 PM

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Not bad for a Beta.

New game modes must be just around the corner then :Smile-hiding:

sword_of_Damocles #7 Posted 19 March 2012 - 02:12 PM

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Interesting..... :Smile_harp:

PixeIHunter #8 Posted 19 March 2012 - 02:20 PM

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As much as I do not mind paying every now and then, looking at those estimates, I think we're getting screwed.

Tytalus7 #9 Posted 19 March 2012 - 02:23 PM

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We wouldn't spend money if it wasn't worth it... though some may expect better customer service because we do.

Apart from that: I consider that with all it's minor glitches (and occasional howlers) I don't mind paying less for this game than I do coffee in a week; I get more out of the game than I do the coffee, so I'm happy that they're making a profit. :)

Only thought, though, is how much will be added to keep the 'Heavy's' coming back and spending?  What life-span does WoT have?  Will WG stop developing WoT when the pyramid gravy train runs out and there aren't enough new players spending to improve their lot?

Feindfeuer #10 Posted 19 March 2012 - 02:31 PM

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Well, the CEO is right.
You can play World of Tank completly free without ever paying anything. There are a lot of other F2P models where you have to pay cash if you want to see all content. Operating more of a 'very-big-demo' model. It's certainly a lot easier and comfortable for a paying customer, but free users are not unable to reach the top tiers, joining a clan and all the other fun stuff.
Unlike pretty much any other F2P game, i have not been reminded by pop-ups to spend money on a regular basis or that i have to buy certain premium models to access certain areas and/or gear.

The game still has quiet a need for bug fixing and improvements in some areas (moar Gamemodes plox), but the payment system is fine and does not feel forced. At least that's my opinion.

Spahpanzer_Kommandant #11 Posted 19 March 2012 - 02:36 PM

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A game making double digit millions of $$$ a month, 400 employees, and they can't even make youtube subtitles for the official  videos? And they have only one english speaking developer dude (for the whole EU market) to answer questions (as a hobby)? :D

I bet those 400 employees include:

- 350 testers/designers who work out of belarusian prisons for free,
- 30 developers (no more than 10% sober at a time),
- 5 secretaries (sober most of the time, but speak no english)
- 10 drivers/bodyguards for the ferraries and bentleys
- 5 dudes in suits who do nothing apart from handing out fat envelopes to belarusian officials

Eisenengel #12 Posted 21 March 2012 - 07:53 AM

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View PostMadInAShed, on 19 March 2012 - 02:02 PM, said:

Quote

Kislyi, like all execs in the free-to-play space, is guarded when asked about profits from the MMO, but is happy to talk numbers in a game that doesn't have a high barrier to entry or pester the player to spend cash at every turn.
BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

:lol:  :lol:  :lol:  :lol:  :lol:

The joke IS on us!!!

Well, if you've played certain other games, there's popups after every battle going "You'd do a lot better with premium! Want to buy now?", in-game it'd have the crew go: "Shot failed to penetrate! We need gold ammo!". "You can only play one more battle today, unless you pay 10 gold. Want some?"  And so on. WoT is about as unobtrustive as I've ever seen in that regard, and I'm rather thankful for it.




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