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XVM / Player Ratings Mod

Poll: XVM mod (3075 )

Do you think that the XVM mod is useful?

  1. Yes, its great! (2477 [80.55%])

    Percentage of vote: 80.55%

  2. No, i think its useless. (598 [19.45%])

    Percentage of vote: 19.45%

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biskr3m's Photo biskr3m 29 Mar 2012

Spoiler
Nice guide, would of been usefull when i installed, instead i was stressing guguloi with questions.


View PostViktorKitov, on 23 March 2012 - 10:50 PM, said:

No thanks, I prefer not to lose all hope at the start of a match http://forum.worldof..._teethhappy.gif
I prefer the cruel reality ....
Anyway, +1 for your signature :Smile-izmena:
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Cossack_PL's Photo Cossack_PL 29 Mar 2012

Do I have to use battle.swf from this mod or can I keep one from J1mb0 Crosshair Mod?
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PH3N0M3NAL's Photo PH3N0M3NAL 30 Mar 2012

View PostCossack_PL, on 29 March 2012 - 05:18 PM, said:

Do I have to use battle.swf from this mod or can I keep one from J1mb0 Crosshair Mod?

Copy the battle.swf file from the XVM mod first, after that you can overwrite this file with the file from the crosshair mod. Then should booth mods work.
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Cpt_Blue's Photo Cpt_Blue 30 Mar 2012

It is an interesting mod. However it doesnt not effect my gameplay as stated by another player above. The funniest thing I find is when i look at stats of players after they call me a noob. Almost every PUG someone sounds off to someone else. Thank for the posting except itt is in the wrong forum. Happy Tanking Tankers. Cheers
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expert_vision's Photo expert_vision 30 Mar 2012

What do the 3 values represent?
I get that the first one is the number of battles that the player participated in, but what do the other 2 represent?

If the last one (the one in %) is the battle win rate, that's completely useless, it doesn't say anything about the player, it's just how lucky the player have been (how many times he had a good team/weak opponent). Instead they should have sown the averages (kill/damage/experience per battle).
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Dublin_Gunner's Photo Dublin_Gunner 30 Mar 2012

View Postexpert_vision, on 30 March 2012 - 03:04 PM, said:

What do the 3 values represent?
I get that the first one is the number of battles that the player participated in, but what do the other 2 represent?

If the last one (the one in %) is the battle win rate, that's completely useless, it doesn't say anything about the player, it's just how lucky the player have been (how many times he had a good team/weak opponent). Instead they should have sown the averages (kill/damage/experience per battle).

Number of battles, Player Efficiency Rating, Win Ratio.
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PH3N0M3NAL's Photo PH3N0M3NAL 30 Mar 2012

View PostPH3N0M3NAL, on 23 March 2012 - 10:23 PM, said:

Its a mod, which shows you the number of battles from any player, the overall winrate and the rating.
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bgabor911's Photo bgabor911 30 Mar 2012

Which file I have to choose/copy, if I want to display the player ratings only? I dont want the mod to modify anyting else, icons, nor I need stupid WoW style floating damages.
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PH3N0M3NAL's Photo PH3N0M3NAL 30 Mar 2012

View Postbgabor911, on 30 March 2012 - 04:37 PM, said:

Which file I have to choose/copy, if I want to display the player ratings only? I dont want the mod to modify anyting else, icons, nor I need stupid WoW style floating damages.

Its all inclusive, i dont know if you can install the mod without the Overtargetmarker.
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bgabor911's Photo bgabor911 30 Mar 2012

View PostPH3N0M3NAL, on 30 March 2012 - 04:55 PM, said:

Its all inclusive, i dont know if you can install the mod without the Overtargetmarker.

Well, I dont need the Overtargetmarker, plus, the 7.2 version of the game have all of its features. So almost no one needs the Overtargetmarker anymore.
I just need to display the eff rating, nothing more.
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PH3N0M3NAL's Photo PH3N0M3NAL 30 Mar 2012

How i say, i dont know if that is possible.
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Umi's Photo Umi 30 Mar 2012

Question regarding one of the sample config profiles. I want mine to look like the screenshot in the SFxz folder, but my tank Icon always stays the same. Can anyone tell me how to get those icons?
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domagoj32's Photo domagoj32 31 Mar 2012

Anyone know if there is a way to use your own OTM with this mod?
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meuhbat's Photo meuhbat 31 Mar 2012

View Postexpert_vision, on 30 March 2012 - 03:04 PM, said:

If the last one (the one in %) is the battle win rate, that's completely useless, it doesn't say anything about the player, it's just how lucky the player have been (how many times he had a good team/weak opponent). Instead they should have sown the averages (kill/damage/experience per battle).
Yeah, it's well known that good players are only lucky, nothing else. After all, only bad luck makes you camp, that's right.
And the averages you ask for are included in the efficiency rating.
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_Say_'s Photo _Say_ 31 Mar 2012

Thanks for perfect mod, I really love it. Now I can let my mods go http://forum.worldof..._teethhappy.gif

But theres a few things to fix:

1. Loading screen have contour icons still blurred. I think there is problem with icon height. Contour icons are 24px on heigh, but properties in swf are 23px, so its resize icon ad make it blurry.
Look at left screen. But it should be sharpe like on right picture here.

2. Any way to totally hide the squares over the player panel on left top corner under the ping and FPS? Its pointles, when there is Ctrl+Tab for change size players panel.

3. How can I make sharp and clear shadow of font?
This is what I get with that parameters.


"shadow": {
				"alpha": 100,
				"color": "0x000000",
				"angle": 0,
				"strength": 999999,
				"distance": 0,
				"size": 1

But I want something like this.

Thanks for answer!

EDIT: Damn it
You are not allowed to use that image extension on this board.  http://forum.worldoftanks.eu/public/style_emoticons/default/Smile_sceptic.gif
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binouzh's Photo binouzh 31 Mar 2012

Does this mod work with XVM? I can't make it work. Aslain's Icon Contour Mod

Thanks for answer  ;)

EDIT: Only XVM works or only Icon's mod works and never the 2 at the same time.

EDIT: I find solution on the Aslain mod's page (number 21).
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ticketanwalt's Photo ticketanwalt 31 Mar 2012

Please remove backwards compatibility for OTMdata.xml, this concept didnt work for windows and was pretty confusing when I first installed xvm. then again when I started customising configs, the config file has all one will ever need, structured and all, so why keep the 2-config approach apart from doing the job a configs maintainer should do, ie. keeping his config compatible with the latest version. I know I do that and would not even think about asking you guys do that for me.

Also, thanks for this great mod, and keeping it updated so timely I dont even feel the update, mod-wise. Also to the naggers, knowing info about your team and the enemy isnt destroying you, its your denial and pessimism. at least state the facts and not blame the devs of this fine mod :3 (though "facts" those arent, just my oppinion of course)

edit: emote overkill removed, derp
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peek101's Photo peek101 01 Apr 2012

Worked perfectly first time, +1 to you sir.
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bgabor911's Photo bgabor911 04 Apr 2012

Is there finally a new version of xvm mod available that shows ONLYthe efficiency/win ration WITHOUT all that Overtargetmarkers CRAP?? Without modifying anything else in the game?
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Dublin_Gunner's Photo Dublin_Gunner 04 Apr 2012

View Postbgabor911, on 04 April 2012 - 01:58 PM, said:

Is there finally a new version of xvm mod available that shows ONLYthe efficiency/win ration WITHOUT all that Overtargetmarkers CRAP?? Without modifying anything else in the game?

You only have to install the components you want.

Most people don't find OTM crap at all though, and find it a very useful mod.
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