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[0.9.6] Ashbane's mods - Contour Icons, OTM, Mod Installer

Ashbane OTM XVM Mod Installer Contour Icons

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Ashbane #1 Posted 13 July 2012 - 11:49 AM

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Hey guys, this topic will host my mods for World of Tanks - I will update this post as necessary. Link to my GoogleDrive WoT folder.
 

If you want custom contour icons (with virtually any tank stats or graphics), send me a private message.
 

Contour Icons - best used with my OTM.
The contour icons are automatically generated from the client so they contain every single tank the game supports (even those that are not listed on the tankopedia). It also means that I can update them with a press of a button (more or less) and they should always reflect any patch changes. I can also easily change the design according to suggestions.
Versions (updated to v.0.9.6 #72):
VR.HP (Clear ) (view range, HP, turret armor, gun penetration - gun damage, hull armor): ,
VR.R (Clear ) (view range, gun reload time with rammer, turret armor, gun penetration - gun damage, hull armor): VrHp, VrHp Clear
HP (HP, turret armor, gun penetration - gun damage, hull armor):
Custom Contour Icons: , ,
 

 

Over-Target Markers - using XVM. XVM 6.0.0.1 #3789 is included in the package - best used with my Contour Icons.
The contours on over-target markers are displayed ONLY when you press the ALT key, otherwise they look similar to regular ingame markers!
Use this to fix mirrored icons of the enemy team panel.
Extract the archives to your res_mods directory (eg. C:\Games\World of Tanks\res_mods).
 

Tank stats
Stats for all the tanks in World of Tanks. Also a list of stat changes between versions. Downloadable as text files. Moved to the Skydrive folder because of the size.
 

Mod Installer v1.1
Extract the archive anywhere. Cannot be run from a network share, unless explicitly allowed in .NET Framework Code Access Security (eg. with Caspol).

Spoiler


Requires Microsoft .NET Framework 4.
There are 3 ComboBoxes that can be used to filter the list of mods. If you click on a row in the list, it will open the mod's forum post or website. The application will attempt to automatically find your WoT directory, if it doesn't, pick it manually with the file dialog. To install a mod to the selected directory, click the Install button. Any expected exceptions that are thrown will be copied to your clipboard so you can easily report an error.
If you have a mod that you think should be included, post a comment on the WoT forums.
Using DotNetZip library to extract mods.
 

 

Tank types:
Yellow - light tanks
Green - medium tanks
Brown - heavy tanks
Blue - tank destroyers
Red - artillery
 

Changelog

Spoiler

Edited by Ashbane, 26 February 2015 - 08:34 PM.


PH3N0M3NAL #2 Posted 13 July 2012 - 11:56 AM

    Warrant Officer

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But there is a problem ... XVM isnt your mod .... and OTM is from the same devs so it isnt your mod, too ....

Woras #3 Posted 13 July 2012 - 12:27 PM

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its just me or that mod gives WAY too much info on screen?

p0ntsa #4 Posted 13 July 2012 - 12:39 PM

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View PostWoras, on 13 July 2012 - 12:27 PM, said:

its just me or that mod gives WAY too much info on screen?
Not just you. Some might find it usefull though. Might even test it out someday.

Ashbane #5 Posted 13 July 2012 - 02:41 PM

    Corporal

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View PostPH3N0M3NAL, on 13 July 2012 - 11:56 AM, said:

But there is a problem ... XVM isnt your mod .... and OTM is from the same devs so it isnt your mod, too ....
Nobody said XVM is my mod. If you can read properly then you'll see that the phrase I used is "using XVM".

View PostWoras, on 13 July 2012 - 12:27 PM, said:

its just me or that mod gives WAY too much info on screen?
Not sure if you mean the contour icons just as they are or on Over-target markers that display them above tanks - they are displayed ONLY when you press ALT (alternative markers key).

Edited by Ashbane, 13 July 2012 - 02:58 PM.


Oxmaster #6 Posted 13 July 2012 - 03:50 PM

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Here you have GREPA version of this mod:
link
It will also be updated as patches will come out.

Ashbane #7 Posted 13 July 2012 - 05:11 PM

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I have added all the changes in tank stats (that I track) between the latest official version and the public test server client (#220 -> #275).

JacoBiTe46 #8 Posted 15 July 2012 - 05:41 PM

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:Smile_great:  Cheers m8y!

Ashbane #9 Posted 15 July 2012 - 08:17 PM

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I have decided to add the (almost) full tank stat changes, not just the values I show in the countour icons. This way you can check what tanks got nerfed or boosted and how exactly.
Currently I track Tier, Hp, TurretFront, TurretSides, TurretBack, HullFront, HullSides, HullBack, Penetration, Damage, RateOfFire, Accuracy, AimingTime, ReloadTime and RotationSpeed.

There are many more stats in the client that you may be interested in that I do not track, so comment if you really want them included - like shell dispersion modifiers, repair modifiers, weights, module HP, speed, XP gain factors, terrain resistance, brake force, turret yaw, engines, radios, etc.

plsDontClickToday #10 Posted 17 July 2012 - 05:48 PM

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Nice work dude!

As I asked already Grepa on it, would it be possible to add another versions of this mode with following stats:
1) View-Range instead of Hit Points.
2) Turret rotation speed instead of Hit Points
3) View-Range SLASH(or another delimiter) Turret-rotation speed (or traverse speed for vehicles without turret)

If yes, is it a lot of work? If any of the above suggestions sounds good to you, which one of those 3 would you prefer or something else?

HP is not that important stat, because you can get it by pressing ALT or just if you look at the enemy without any icon-mods, so this information is kinda repetitive. Thus the question/suggestions and because view range/turret-rotation and or/traverse speed are harder to remember and are not available in game otherwise.

Thanks and well done!

EDIT: btw, if you could include a simple configuration file into your mod like:

# an icon-sample will show where positions 1-6 are on the images (rectangles or whatever)
# or you could define it with similar xml-element line like <position1 x="100"  y="50" stat="hit_points" />
position1 = hit_points	
position2 = turret_armour   
position3 = hull_armour	  
position4 = penetration
position5 = damage
position6 = whatever_else_you_have_as_a_stat
So the users could configure how they like it, that would be real awesome!

Edited by lazydot, 17 July 2012 - 05:59 PM.


Ashbane #11 Posted 18 July 2012 - 08:02 AM

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View Postlazydot, on 17 July 2012 - 05:48 PM, said:

If yes, is it a lot of work? If any of the above suggestions sounds good to you, which one of those 3 would you prefer or something else?
Yeah. A whooping 5 minutes of hard work. How about this (white: view range, red: turret rotation or tank rotation)?
Posted Image

View Postlazydot, on 17 July 2012 - 05:48 PM, said:

EDIT: btw, if you could include a simple configuration file into your mod like... So the users could configure how they like it, that would be real awesome!
Unfortunatelly, that is not possible. While I generate the stats for the contour icons dynamically from the client, the contour icons themselves are static images. Actually, I could make them dynamic with a mod, but that would mean uploading binaries that can be disassembled and possibly used for nefarious purposes (eg. by cheaters).

ZeGnor #12 Posted 18 July 2012 - 09:19 PM

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usa-T1_Cunningham - 125 hp instead of 115 as at you

Edited by ZeGnor, 18 July 2012 - 09:20 PM.


Ashbane #13 Posted 19 July 2012 - 11:14 AM

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View PostZeGnor, on 18 July 2012 - 09:19 PM, said:

usa-T1_Cunningham - 125 hp instead of 115 as at you
You have just found an error in your contour icons, good job. The correct value is 115 HP with upgraded turret.
Spoiler                     


Ashbane #14 Posted 19 July 2012 - 11:44 AM

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Contour icons updated to v.0.7.5 Common Test #286 (the version that went live 40 minutes ago).

BrusilovX #15 Posted 19 July 2012 - 01:25 PM

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I'm using this icon mod now.  It just gets a bit getting used to.  I did use Grepa's FSR so I am used to a lot of information on the icons.

The one thing that I think the other icons missed was the view range.  Grepa did kindly create one for me but as we all know they are winding back their involvement with WoT.

Ashbane #16 Posted 25 July 2012 - 10:46 AM

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I have added another version:
VR.HP - showing view range, HP, turret armor, gun penetration - gun damage, hull armor: Posted Image.

Ashbane #17 Posted 26 July 2012 - 06:35 PM

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Tank changelog updated to the final version v.0.7.5 #239 (used russian client data). The only change between the Common Test and the final 7.5 is T34's front turret armor was returned to the 7.4's value (178·127·203 -> 279·127·203).

Edited by Ashbane, 26 July 2012 - 06:36 PM.


ROFLSaurus_Rex #18 Posted 26 July 2012 - 06:49 PM

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Little bit small for resolution of 1650x1080 :(

Ashbane #19 Posted 26 July 2012 - 08:31 PM

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View PostmCRM, on 26 July 2012 - 06:49 PM, said:

Little bit small for resolution of 1650x1080 :(
I am using 1920x1200 when playing fullscreen and I can read the contour icons fine. Not sure if XVM changes the icon size - never tried without it. Maybe on those high aspect ratio displays (relatively small displays with high resolution) it could be hard to read.

The text can't be bigger anyway, otherwise the info would not fit (the size is about the same as in PogS). The only other option would be to create a mod or wait for the devs to add UI scaling to the client.

Ashbane #20 Posted 28 July 2012 - 03:16 PM

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I have changed the gun selection algorithm again.
1) HE damage must be more than 3 times higher than AP damage.
2) HE Damage per minute must be more than 1.22 times higher than AP damage per minute.
3) AP penetration must be at least 2 times higher than HE penetration.

Added contour icons and OTM for version 7.5.

Moved stat changes to text files in the Skydrive folder.





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